Leather: Difference between revisions
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The Leather skill can be acquired at the following [[guild]]s: | The Leather skill can be acquired at the following [[guild]]s: | ||
* [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]]) | * [[Pilgrim's Wisdom]] ([[Serenity (province)|Serenity]]) | ||
* [[Warriors of Virtue]] ([[Typhon Expanse]] | * [[Warriors of Virtue]] ([[Typhon Expanse]]) | ||
* [[Shadow Tower]] ([[Soronne (province)|Soronne]]) | * [[Shadow Tower]] ([[Soronne (province)|Soronne]]) | ||
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Latest revision as of 22:51, 19 January 2013
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Leather is the combat skill to fight in Leather Armour, a type of body armour. Trolls, Vampires, as well as Human and Elf Explorers, and Ogre Students may begin the game with basic knowledge of this skill. Player characters of all other classes can learn it before their first promotion.
Description
Leather armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the recovery penalty and increases the protection offered by leather armour.
Acquisition
The Leather skill can be acquired at the following guilds:
Expertise
Mastery of the skill influences its effectiveness. The various effects are cumulative.
Leather | ||||
mastery | normal | expert | master | grandmaster |
teachers | Sir Gareth Gesserit (Serenity) [[]] (Soronne) |
Antonio Carletti (Murlank) | Jarnsaksa (Etanasfeld) | |
class | Explorer, Student | |||
Warrior, Adventurer, Acolyte, Scholar, Apprentice | Agent | |||
Knight, Ranger, Monk, Cleric, Saint, Druid, Runemaster, Sorcerer, Necromancer | Assassin, Bard | Thief | ||
effect | Skill added to Armour Class | Recovery penalty eliminated | Skill can be combined with Dodging | Receive 3/4 damage from physical attacks |