|Project||Knowledge Base||Playing Guide||Coding|
Light Magic is a school of path magic. The skill is not available until the late game, when it can be learned after the second promotion by Saints, as well as by Rangers although they won't be able to master it beyond the rank of expert.
Light magic includes some of the most powerful offensive and protective spells, but is only usable by Saints and Rangers. Therefore, Light magic can only be learned later in the game.
The Light Magic skill can be acquired at the following guilds:
Mastery of the skill influences its effectiveness.
There is some variation per spell.
|teachers||Xi Altair (Terrax)
|J.B. Zeddicus (Soronne)||Apollo (Semiramis)|
|general effect||Ability to learn spells||Effects vary per spell||Effects vary per spell||Effects vary per spell|
|Day of the Gods|
|Day of Protection|
|Hour of Power|