Light Magic
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SKILL | Skillpoint |
Magic | Spellcasting | Fire | Air | Water | Earth | |
Spirit | Mind | Body | Light | Grey | Dark |
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Light Magic is a school of path magic. The skill is not available until the late game, when it can be learned after the second promotion by Saints, as well as by Rangers although they won't be able to master it beyond the rank of expert.
Description
Light magic includes some of the most powerful offensive and protective spells, but is only usable by Saints and Rangers. Therefore, Light magic can only be learned later in the game.
Acquisition
The Light Magic skill can be acquired at the following guilds:
There is no Prime Guild of Light.
A prerequisite is that the player character must have the rank of expert in Spellcasting.
Expertise
Mastery of the skill influences its effectiveness.
There is some variation per spell.
Light Magic | ||||
mastery | normal | expert | master | grandmaster |
teachers | Xi Altair (Terrax) Orobas (Goetia) |
J.B. Zeddicus (Soronne) | Apollo (Semiramis) | |
class | ||||
Ranger | Saint | |||
general effect | Ability to learn spells | Effects vary per spell | Effects vary per spell | Effects vary per spell |
Spells
Light Magic | |||||
spell | description | normal | expert | master | grandmaster |
Summon | |||||
Dispel Magic | |||||
Day of the Gods | |||||
Prismatic Light | |||||
Day of Protection | |||||
Hour of Power | |||||
Sunray | |||||
Divine Intervention |