Mace (skill)

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SKILL Skillpoint
Magic Spellcasting Fire Air Water Earth
Spirit Mind Body Light Grey Dark
Combat Fists and Clubs Sword Dagger Axe Spear Staff Mace
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Mace is the combat skill to wield a Mace, a melee weapon. Ogre, Troll and Vampire Explorers may begin the game with basic knowledge of this skill. Other might-oriented characters can pick it up quickly, but the only magic-oriented player characters that can learn the skill are the self-magic specialists.

Description

Mace covers all kinds of blunt trauma weapons ranging from large clubs to flails. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or paralyze opponents respectively.

Technical notes

  • Grandmasters can both stun and paralyze.
  • The use of simple clubs does not require this skill.

Acquisition

The Mace skill can be acquired at the following guilds:


Expertise

Mastery of the skill influences its effectiveness. The various effects are cumulative.

Mace
mastery normal expert master grandmaster
teachers (Soronne)
Helgi Storm (S'Fauni)
Burijas (Etanasfeld) Autolycus Burbank (Terrax)
class   Explorer
Warrior, Adventurer, Acolyte Agent
Ranger, Monk, Bard, Saint Knight, Assassin, Cleric Thief
effect Skill increases Chance to Hit Skill added to Attack Damage Chance of 1% per skill level to stun opponent Chance of 1% per 2 skill levels to paralyze opponent