Mace (skill)
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Mace is the combat skill to wield a Mace, a melee weapon. Ogre, Troll and Vampire Explorers may begin the game with basic knowledge of this skill. Other might-oriented characters can pick it up quickly, but the only magic-oriented player characters that can learn the skill are the self-magic specialists.
Description
Mace covers all kinds of blunt trauma weapons ranging from large clubs to flails. Expert mace swingers do extra damage with their weapons. Master and grandmaster rankings give a chance to stun or paralyze opponents respectively.
Technical notes
- Grandmasters can both stun and paralyze.
- The use of simple clubs does not require this skill.
Acquisition
The Mace skill can be acquired at the following guilds:
Expertise
Mastery of the skill influences its effectiveness. The various effects are cumulative.
Mace | ||||
mastery | normal | expert | master | grandmaster |
teachers | (Soronne) Helgi Storm (S'Fauni) |
Burijas (Etanasfeld) | Autolycus Burbank (Terrax) | |
class | Explorer | |||
Warrior, Adventurer, Acolyte | Agent | |||
Ranger, Monk, Bard, Saint | Knight, Assassin, Cleric | Thief | ||
effect | Skill increases Chance to Hit | Skill added to Attack Damage | Chance of 1% per skill level to stun opponent | Chance of 1% per 2 skill levels to paralyze opponent |