|Project||Knowledge Base||Playing Guide||Coding|
Monks are advanced adventurers who have chosen the path of simplicity, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further increases their survival skills. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken.
- Grandmaster: Unarmed Combat, Dodging, Repair
- Master: Staff, Bow, Music, Perception, Learning, Bodybuilding, Pathfinding
- Expert: Spellcasting, Water Magic, Earth Magic, Mind Magic, Body Magic, Sword, Dagger, Axe, Spear, Mace, Leather, Shield, Disarm Trap, Merchant, Meditation, Identify Monster, Armsmaster, Stealing, Alchemy
- Normal: Identify Item
Hit- and spellpoints
The class of Monk gives the character:
Race provides hit- and spellpoints as well.