|Project||Knowledge Base||Playing Guide||Coding|
Music is the combat skill to equip a musical Instrument, on which a battle tune can be played. Troll, Elf and Genie Students may begin the game with basic knowledge of this skill. Player characters of most classes can (eventually) learn it, with the exception of the top might specialists.
The music skill allows for instruments to be equipped. Playing an instrument during melee combat will inspire the party members and better prepare them for evading incoming attacks. Only one instrument can be equipped at a time, even if more party members have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gain the ability to make the party evade ranged attacks and do more damage with their own ranged attacks.
The Music skill can be acquired at the following guilds:
Mastery of the skill influences its effectiveness. The various effects are cumulative.
|teachers||Barry Chello (Eftling)
|Pan (S'Fauni)||Benji J. Quidam (Circus of the Sun)|
|Agent||Acolyte, Scholar, Apprentice||Adventurer|
|Assassin||Thief, Cleric, Runemaster, Sorcerer, Necromancer||Monk, Saint, Druid||Bard|
|effect||Skill added to Armour Class of all party members against melee attacks||Skill added to Attack Damage by party's melee attacks||Instruments can be played with one hand||Skill affects ranged attacks also|