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Apprentices who wish to attain full knowledge of elemental magic, become Sorcerers. It is the only class to learn the highest elemental spells, including Lloyd's new Beacon spell that can get the party out of a dangerous situation. Their mastery of the staff will mainly be used for defensive purposes, or when all spellpoints have been depleted. As grandmasters of item identification, Sorcerers make sure that the spoils are put to good use.
- Grandmaster: Fire Magic, Air Magic, Water Magic, Earth Magic, Identify Item
- Master: Spellcasting, Staff, Identify Monster, Alchemy
- Expert: Dagger, Music, Leather, Perception, Merchant, Learning, Meditation, Stealing
- Normal: Bow, Disarm Trap, Repair
Hit- and spellpoints
The class of Sorcerer gives the character:
Race provides hit- and spellpoints as well.
Head of school Melanie Bourne (Semiramis) takes care of the promotion to Sorcerer. Candidates are challenged to collect five Objects of Witchcraft from Karigor's provinces and put them into the cauldron of Maranthea College.