|Project||Knowledge Base||Playing Guide||Coding|
Mind Magic is a school of self magic. The skill is not available in the early game, but can be learned after the first promotion by Acolytes and Scholars. Later, Assassins and Monks can learn the skill as well, but they won't be able to master it beyond the rank of expert.
Mind magic tends to be offensive in nature. Spells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.
The Mind Magic skill can be acquired at the following guilds:
Mastery of the skill influences its effectiveness.
There is some variation per spell.
|teachers||Phoebe Alliswell (Semiramis)
Jack Newton (Eftling)
|Ulifer Edel (Typhon Expanse)||Rowena (Serenity)|
|Assassin, Monk, Runemaster||Saint, Druid||Cleric|
|general effect||Ability to learn spells||Effects vary per spell||Effects vary per spell||Effects vary per spell|