Dagger (skill)
Project | Knowledge Base | Playing Guide | Coding |
Knowledge Base
Story
Game
Map
Party
Life
Item
Object
Text
Media
Party
Composition
Player character
Hireling
Reputation
Player character
SKILL | Skillpoint |
Magic | Spellcasting | Fire | Air | Water | Earth | |
Spirit | Mind | Body | Light | Grey | Dark |
Combat | Fists and Clubs | Sword | Dagger | Axe | Spear | Staff | Mace | |
Bow | Music | Unarmed | Leather | Chain | Plate | Shield | Dodging |
Miscellaneous | Disarm Trap | Perception | Merchant | Learning | Meditation | Bodybuilding | Identify Item |
Repair | Identify Monster | Armsmaster | Stealing | Alchemy | Pathfinding |
Dagger is the combat skill to wield a Dagger, a melee weapon. Ogre, Troll, Vampire and Genie Explorers may begin the game with basic knowledge of this skill. Player characters of most classes can (eventually) learn it, with the exception of the self-magic specialists.
Description
While daggers don't do the kind of damage that a sword or an axe can deliver, they are very quick, sometimes letting the wielder get two attacks for every one of the slower opponent. Expert dagger fighters can wield a dagger in their left hand while using another weapon in their right. Master dagger fighters have a chance of doing a triple damage attack and grandmasters do even more damage.
Acquisition
The Dagger skill can be acquired at the following guilds:
Expertise
Mastery of the skill influences its effectiveness. The various effects are cumulative.
Dagger | ||||
mastery | normal | expert | master | grandmaster |
teachers | Janice O'Connor (Mt. Pilanteko) Aswid Saxo (Typhon Expanse) |
Michael Quickbuck (Eftling) | Desmond Altair (Terrax) | |
class | Explorer | |||
Warrior, Adventurer, Scholar, Apprentice | Agent | |||
Knight, Ranger, Monk, Druid, Sorcerer, Necromancer | Thief, Bard, Runemaster | Assassin | ||
effect | Skill increases Chance to Hit | Permits use of dagger in left hand | Chance of 1% per skill level to cause triple damage | Skill added to Attack Damage |