|Project||Knowledge Base||Playing Guide||Coding|
Sword is the combat skill to wield a Sword, a melee weapon. All Explorers begin the game with basic knowledge of this skill. The only magic-oriented class that can learn it, after the second promotion, is the Necromancer, and not beyond the rank of expert.
The sword skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker attack while master swordsmen may use any one-handed sword in their left hand and another weapon in their right. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining hitpoints of their opponents with the attack if the sword is in their right hand.
- Halving the opponent's hitpoints is calculated after normal damage.
The Sword skill can be acquired at the following guilds:
Mastery of the skill influences its effectiveness. The various effects are cumulative.
|teachers||Melinda Lucia (Mt. Pilanteko)
|Fallingstar (Soronne)||Lincoln Deathvere (Nannaria)|
|Monk, Bard, Necromancer||Ranger, Assassin, Thief||Knight|
|effect||Skill increases Chance to Hit||Skill reduces Recovery Time||Permits use of sword in left hand||Chance of 1% per 3 skill levels to halve opponent's remaining hitpoints|