|Project||Knowledge Base||Playing Guide||Coding|
Leather is the combat skill to fight in Leather Armour, a type of body armour. Trolls, Vampires, as well as Human and Elf Explorers, and Ogre Students may begin the game with basic knowledge of this skill. Player characters of all other classes can learn it before their first promotion.
Leather armour is the lightest armour a character can wear. While leather provides less protection than chain or plate armour, it also slows the character down the least. Leather armour skill reduces the recovery penalty and increases the protection offered by leather armour.
The Leather skill can be acquired at the following guilds:
Mastery of the skill influences its effectiveness. The various effects are cumulative.
|teachers||Sir Gareth Gesserit (Serenity)
|Antonio Carletti (Murlank)||Jarnsaksa (Etanasfeld)|
|Warrior, Adventurer, Acolyte, Scholar, Apprentice||Agent|
|Knight, Ranger, Monk, Cleric, Saint, Druid, Runemaster, Sorcerer, Necromancer||Assassin, Bard||Thief|
|effect||Skill added to Armour Class||Recovery penalty eliminated||Skill can be combined with Dodging||Receive 3/4 damage from physical attacks|