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Reputation plays an important part in Might and Magic Tribute. If the party has a good reputation, more or better dialogue options become available, and prices are friendlier. If the party's reputation gets worse, less and less people will want to have anything to do with them. Eventually, shops close their doors to the party, and guards will hunt them on sight.
The party has a different reputation with each community or faction. It can happen that an action increases their reputation with one faction, but decreases their reputation with another.
Reputation can be increased in the following ways:
- donate to a temple;
- complete a quest;
- gain a title;
- have a party member of the local race or of the class of local preference
Reputation can also be decreased:
- donate to enemy temples;
- completing enemy quests;
- have a party member of an enemy race or of a locally loathed class.
Reputation can be further affected by a variety of other actions.
Base reputation and modifiers by faction
|faction||base reputation||local race||preference||enemy race||dislike|
|Church of the Sun||40||Saints +10||Necromancers -5, Runemasters -5|
|Church of the Moon||40||Necromancers +10||Saints -5, Runemasters -5|
|Church of the Stars||70||Runemasters +10||Saints -5, Necromancers -5|
|Church of Meh||60||Assassins +5||Bards -5|
|Druids||60||Druids +5||Thieves -5|
|Elves||50||Elves +10 (+15)||Ogres -10|
|Genies||60||Genies +10 (+15)||Vampires -10|
|Trolls||60||Trolls +10 (+15)|
|Vampires||60||Vampires +10 (+15)||Genies -10|
|Ogres||60||Ogres +10 (+15)||Elves -10|
|Centaurs||70||Rangers +5||Clerics -5|
|Halflings||60||Bards +5||Sorcerers -5|
|Wizards||60||Sorcerers +5||Knights -5|
|Terrax||60||Thieves +5||Monks -5|
|Murlank||50||Clerics +5||Druids -5|
|Soronne||60||Knights +5 (Humans +5)||Rangers -5|
|Serenity||60||Monks +5||Assassins -5|
Values between brackets count after the completion of the title quest.