|Project||Knowledge Base||Playing Guide||Coding|
Rangers are warriors with more balance rather than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainmail. With their high perception, there is nothing that a ranger cannot find or track down. Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light.
- Grandmaster: Axe, Bow, Chain, Perception
- Master: Sword, Spear, Shield, Bodybuilding, Identify Monster, Armsmaster, Pathfinding
- Expert: Spellcasting, Earth Magic, Spirit Magic, Light Magic, Dagger, Staff, Mace, Leather, Dodging, Disarm Trap, Meditation, Repair, Stealing
- Normal: Unarmed Combat, Merchant, Identify Item, Alchemy
Hit- and spellpoints
The class of Ranger gives the character:
Race provides hit- and spellpoints as well.