|Project||Knowledge Base||Playing Guide||Coding|
Identify Monster is the miscellaneous skill to identify unknown monsters and their qualities. Troll, Human, Vampire and Genie Students may begin the game with basic knowledge of this skill. Player characters of most classes can (eventually) learn it, with the exception of the cunning-oriented fighters.
The Identify Monster skill is applied when a monster is examined. If the skill rank of the character is high enough for the monster in question it is identified and its strengths and weaknesses become known. Grandmasters always succeed. Identifying a monster increases the effectiveness of certain generic spells and enchantments.
- Every monster has an identification value, ranging from 0 (default: always identified) to 50, which must be met to identify it.
- The best monster identifier among the conscious party members makes the attempt.
The Identify Monster skill can be acquired at the following guilds:
Mastery of the skill influences its effectiveness. The various effects are cumulative.
|teachers||Camarilla Larp (Murlank)
Euryt (Mt. Pilanteko)
|Camio (Goetia)||Leetah (Timberfall)|
|Warrior||Adventurer, Acolyte, Scholar||Apprentice|
|Knight, Monk, Cleric, Saint, Druid, Runemaster||Ranger, Bard, Sorcerer||Necromancer|
|effect||Ability to identify monsters||Double effect of skill||Triple effect of skill||Certainty of success|