|Project||Knowledge Base||Playing Guide||Coding|
Bards are experienced adventurers who have chosen a full, complex life. They are always present when something is happening. In battle, grandmastery of staff makes them last, but often they will rather play their music to spur on their friends and intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit and body magic support the Bard's best skills.
- Grandmaster: Staff, Music, Pathfinding
- Master: Dagger, Unarmed Combat, Leather, Merchant, Repair, Identify Monster, Stealing
- Expert: Spellcasting, Fire Magic, Air Magic, Spirit Magic, Body Magic, Sword, Axe, Spear, Mace, Bow, Shield, Dodging, Disarm Trap, Perception, Learning, Meditation, Bodybuilding, Identify Item, Armsmaster
- Normal: Alchemy
Hit- and spellpoints
The class of Bard gives the character:
Race provides hit- and spellpoints as well.