|Project||Knowledge Base||Playing Guide||Coding|
Explorers are beginners who wish to become good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than students. Each explorer can select to become a warrior, an agent or an adventurer later on.
- Expert: Sword, Dagger, Axe, Spear, Mace, Bow, Leather, Shield, Perception, Bodybuilding, Repair, Armsmaster, Stealing, Pathfinding
- Normal: Unarmed Combat, Dodging, Disarm Trap, Merchant, Identify Item, Alchemy
Hit- and spellpoints
The class of Explorer gives the character:
Race provides hit- and spellpoints as well.
Lord August, the High Seer of Serenity, grants all player characters their first promotion after the party completes the Power Crystals quest. Explorers will then choose between the intermediate classes of Warrior, Agent and Adventurer. This gives access to additional skills, training, hit- and spellpoints, and better mastery of their skills. Later, they will specialize further by completing a second promotion quest.