Agent

From MMTributeWiki
Jump to navigation Jump to search
Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Party

Composition
Player character
Hireling
Reputation

Player character

Class
Race
Title
Attribute
Skill
Magic
Training
Inventory

CLASS Explorer Warrior Agent Adventurer Knight Ranger Assassin Thief Monk Bard
Student Acolyte Scholar Apprentice Cleric Saint Druid Runemaster Sorcerer Necromancer



Agent is one of the six intermediate classes that can be selected for a player character upon their first promotion. Only Explorers can advance to this mostly might-oriented class.


Description

Agents are advanced explorers who have chosen a life of cunning. In combat, they prefer surprise over sheer power, with dagger and mace as their weapons of choice, and they rather dodge counter-attacks or wear leather so their armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves.


Skills

Agents can learn many skills, including combat, secrecy and basic spellcasting, but not all, and they aren't yet able to master them to the fullest.

A limited knowledge of advanced magic may be acquired in the end, after their second promotion.


Hit- and spellpoints

The class of Agent gives the character:

Race provides hit- and spellpoints as well.


Promotion

Lord August, the High Seer of Serenity, grants all player characters their first promotion after the party completes the Power Crystals quest.

Agents have two options for their final promotion: Assassin or Thief.