Spirit Magic

From MMTributeWiki
Jump to navigation Jump to search
Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Party

Composition
Player character
Hireling
Reputation

Player character

Class
Race
Title
Attribute
Skill
Magic
Training
Inventory

SKILL Skillpoint
Magic Spellcasting Fire Air Water Earth
Spirit Mind Body Light Grey Dark
Combat Fists and Clubs Sword Dagger Axe Spear Staff Mace
Bow Music Unarmed Leather Chain Plate Shield Dodging
Miscellaneous Disarm Trap Perception Merchant Learning Meditation Bodybuilding Identify Item
Repair Identify Monster Armsmaster Stealing Alchemy Pathfinding


Spirit Magic is a school of self magic. The skill is not available in the early game, but can be learned after the first promotion by Acolytes and Scholars. Later, Rangers and Bards can learn the skill as well, but they won't be able to master it beyond the rank of expert.

Description

Spirit magic concentrates on spells involving life and death. Included are spells to raise the dead, affect the undead and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.


Acquisition

The Spirit Magic skill can be acquired at the following guilds:

A prerequisite is that the player character must have the rank of expert in Spellcasting.


Expertise

Mastery of the skill influences its effectiveness.
There is some variation per spell.

Spirit Magic
mastery normal expert master grandmaster
teachers Saint Patrick (Semiramis)
Shininga Star (Soronne)
Shirley Tigerbane (Ryft) Countess Vanessa Malthazar (Typhon Expanse)
class  
Scholar Acolyte
Ranger, Bard, Runemaster Saint, Druid Cleric
general effect Ability to learn spells Effects vary per spell Effects vary per spell Effects vary per spell

Spells

Spirit Magic
spell description normal expert master grandmaster
Bless
Turn Undead
Luggage
Heroism
Faith
Raise Dead
Shared Life
Resurrection