Disarm Trap: Difference between revisions
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===Technical notes=== | ===Technical notes=== | ||
* Every container has a trap value, ranging from 0 (default: no trap) to 50, which must be met to safely open it. | * Every container has a trap value, ranging from 0 (default: no trap) to 50, which must be met to safely open it. | ||
* The best disarmer among the conscious party members makes the attempt. | |||
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Latest revision as of 16:26, 27 January 2013
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Disarm Trap is the miscellaneous skill to open chests and other containers without setting off an explosion. Ogres begin the game with basic knowledge of this skill, and Vampires, as well as Troll and Elf Students, may do so as well. But all player characters can pick up the skill early on.
Description
The Disarm Trap skill is checked automatically when opening a trapped chest or other container. A higher skill in disarm trap gives a better chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail.
Technical notes
- Every container has a trap value, ranging from 0 (default: no trap) to 50, which must be met to safely open it.
- The best disarmer among the conscious party members makes the attempt.
Acquisition
The Disarm Trap skill can be acquired at the following guilds:
Expertise
Mastery of the skill influences its effectiveness. The various effects are cumulative.
Disarm Trap | ||||
mastery | normal | expert | master | grandmaster |
teachers | Jan Moomin (S'Fauni) Orneas Vault (Typhon Expanse) |
Wanro Blackadder (Terrax) | Khuljasimsim (Etanasfeld) | |
class | Explorer, Student | |||
Warrior, Acolyte, Apprentice | Adventurer, Scholar | Agent | ||
Knight, Saint, Sorcerer, Necromancer | Ranger, Monk, Bard, Cleric, Druid | Assassin, Runemaster | Thief | |
effect | Ability to disarm traps | Double effect of skill | Triple effect of skill | Certainty of success |