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  • There are several common ways to travel from one [[province]] of [[Karigor]] to another. * By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province. ...
    29 KB (4,452 words) - 00:10, 8 November 2011
  • ...[[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms. ...on which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are ac ...
    76 KB (10,828 words) - 22:52, 8 January 2011
  • ...e permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero. <td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certa ...
    22 KB (3,353 words) - 23:00, 8 January 2011
  • ...m [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one st ...eacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster. ...
    9 KB (1,195 words) - 01:20, 9 November 2011
  • ...rophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstre ...use their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the l ...
    8 KB (1,203 words) - 23:05, 6 September 2010
  • '''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game. Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (southwest). ...
    10 KB (1,489 words) - 01:39, 27 January 2013
  • '''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game. * [[Ebony]], the river flowing through Terrax from south to north ...
    12 KB (1,770 words) - 00:20, 7 September 2010
  • Races differ with respect to their orientation: [[might]] or [[magic (statistic)|magic]], and start out ...ssary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]]. ...
    14 KB (2,153 words) - 23:59, 10 February 2013
  • ...[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning. <td>Etanasfeld, from the south-east to the Sea of Mist</td> ...
    14 KB (2,212 words) - 02:14, 9 January 2011
  • ...ntation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[sp Often, the party will have to enter a dungeon in order to do a [[quest]]. ...
    13 KB (1,938 words) - 13:25, 5 September 2010
  • ...'''plot''' explains what is happening in the game, and why. It is unknown to the player, but fragments of it can be discovered, and concluded from [[tex ...nd so they did. As hive beings, now they are multiplying everywhere, drawn to the Ancient's technology and wrecking it wherever they find it. ...
    6 KB (991 words) - 00:38, 11 February 2013
  • '''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game. Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfal ...
    10 KB (1,436 words) - 12:30, 30 September 2010
  • ...eneficial effects. Reagents can also be eaten, but it is usually wiser not to do so. ...td>A magical reagent of unusual properties, Widowsweep Berries can be used to make red potions.</td> ...
    7 KB (1,108 words) - 00:21, 9 February 2013
  • ...t later, except when they choose to become a [[Knight]], but won't be able to master the skill beyond the rank of [[expert]]. Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protecti ...
    10 KB (1,535 words) - 01:32, 9 November 2011
  • ...of a character. Equipping a shield means that only the right hand remains to equip an offensive [[weapon]]. In [[Might and Magic Tribute]], shields are ...at using this type of [[armour]]. Very skilled characters can use a shield to make an occasional bashing attack. ...
    7 KB (1,151 words) - 13:33, 16 September 2010
  • ...d [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni. * [[Terrax]] ...
    1 KB (177 words) - 00:14, 8 November 2011
  • ...ffect on the [[game]]. They may be related to [[event]]s or [[quest]]s, or to simpler things as the power of some [[magic]]al effect. <td bgcolor="#F020F0">Circus of the Sun in Terrax</td> ...
    9 KB (1,287 words) - 00:26, 11 September 2010
  • {{to do|Create a floor plan for Dr. Who's Well.<br/>Create an interior render fo ...on]], go to he back of [[Duke Ethelbert's Palace]] and have a look around. To enter it, jump in. ...
    2 KB (286 words) - 16:43, 30 September 2010
  • ...r character]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class. ...hoice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts ...
    2 KB (283 words) - 23:02, 3 February 2013
  • ...south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]]. * [[Brass Sea]], the sea to the north ...
    18 KB (2,562 words) - 15:37, 3 February 2013
  • To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest * Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic) ...
    12 KB (1,772 words) - 00:16, 7 September 2010
  • {{to do|Compose Amonwelle's song.<br/>Create a cinematic version of the intro.}} ...hey are coming. Our defenses have failed, the last of the forges will fall to the rebels." ...
    2 KB (307 words) - 16:51, 30 September 2010
  • {{to do|Create a floor plan for Maranthea College, following the instructions be ...lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon]], take the road leading west from the provincial capital, [ ...
    2 KB (384 words) - 16:55, 30 September 2010
  • ...character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class. ...editation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, a ...
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  • {{to do|Create interior renders for armour shops that fit additional styles of [ <td>[[Kalimar]] ([[Terrax]])</td> ...
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  • {{to do|Create concept art (black & white suffices) for the interior view of a m <td>[[Kalimar]] ([[Terrax]])</td> ...
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  • {{to do|Create interior renders for weapon shops that fit additional styles of [ <td>[[Kalimar]] ([[Terrax]])</td> ...
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  • ...[[Miscellaneous (skill)|miscellaneous skill]] to gain unauthorized access to spaces or [[property]]. [[Human]], [[Vampire]] and [[Genie]] [[Explorer]]s ...is not paid. In addition, the stealing skill affects a character's chance to pick locks. ...
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  • ...character]] upon their first [[promotion]]. Only [[Explorer]]s can advance to this mostly might-oriented class. ...armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the mo ...
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  • {{to do|Create the missing tracks.}} ...rea. The style of music that is played, reflects what the party can expect to encounter. ...
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  • '''Alchemy''' is the [[Miscellaneous (skill)|miscellaneous skill]] to mix [[potion]]s. [[Vampire]]s begin the [[game]] with basic knowledge of th ...o make a simple potion. Alchemy skill is added to the power of the reagent to determine the power of a simple potion. Higher ranks allow the mixing of mo ...
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  • ...ng|train]]. Only once they have earned a [[title]], are characters allowed to train beyond level 25. * [[skillpoint]]s to spend on the character's [[skill]]s; ...
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  • ...vinces'': [[Semiramis]], [[Soronne (province)|Soronne]], [[Murlank]] and [[Terrax]]. It counts as a [[dungeon]]. * Terrax: April, August, December ...
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  • '''Mace''' is the [[combat]] skill to wield a [[Mace (weapon)|Mace]], a melee [[weapon]]. [[Ogre]], [[Troll]] and ...a damage with their weapons. Master and grandmaster rankings give a chance to stun or paralyze opponents respectively. ...
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  • ...character]] upon their second [[promotion]]. Only [[Acolyte]]s can advance to this magic-oriented class. ...combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can ...
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  • ...to have anything to do with them. Eventually, [[shop]]s close their doors to the party, and guards will hunt them on sight. * donate to a [[temple]]; ...
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  • {{to do|Create additional interior renders for banks that fit several styles of ...afekeep whatever [[gold]] or [[item]]s the [[party]] does not need or want to carry with them. Not all towns have one. ...
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  • {{to do|Create concept art (black & white suffices) for the interior view of a t ...pellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train. ...
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  • ...racter]] upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class. ...unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further incr ...
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  • ...ous (skill)|miscellaneous skill]] to get [[skillpoint|skilled]] faster and to write [[spell]]s on [[scroll]]s. [[Human]], [[Vampire]], [[Elf]] and [[Geni ...r learns to write spell scrolls. Eventually, all spells that are available to the party may be written on scrolls. ...
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  • '''Disarm Trap''' is the [[Miscellaneous (skill)|miscellaneous skill]] to open [[chest]]s and other [[container]]s without setting off an [[explosion ...er chance of disarming a trap. Experts and masters enjoy increased chances to succeed, while grandmasters never fail. ...
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  • * [[Ebony]], the river flowing through Nannaria from northwest to northeast * Random [[Test]] (+7 [[Skillpoint]]s once to characters that have 100 in the required [[statistic]]) ...
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  • {{to do|Create interior renders for apothecaries that fit additional styles of [ <td>[[Kalimar]] ([[Terrax]])</td> ...
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  • ...assin]]s and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]]. ...ells directly affect the mind of the targets and either twists their minds to the will of the caster or directly damages them. At higher rank, more power ...
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  • '''Dagger''' is the [[combat]] skill to wield a [[Dagger (weapon)|Dagger]], a melee [[weapon]]. [[Ogre]], [[Troll]] <td bgcolor="#C0FFC0">[[Desmond Altair]] ([[Terrax]])</td> ...
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  • ...arily to ordinary [[building]]s like [[house]]s and [[shop]]s, and less so to [[dungeon]]s. There are four primary styles, which have mainly to do with the material that is used for the construction of the buildings. Th ...
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  • {{to do|Create concept art (black & white suffices) for the interior view of a g <td>[[Kalimar]] ([[Terrax]])</td> ...
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  • ...hieves]] and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]]. Water magic has a good mix of combat-oriented spells and spells that have to do with items and travelling. At higher rank, more powerful spells are acce ...
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  • ...anger]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]]. ...magic concentrates on spells involving life and death. Included are spells to raise the dead, affect the undead and enhance combat effectiveness. At high ...
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  • ...[Monk]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]]. ...ing and harming spells. Harmful effects range from direct, physical damage to severe conditions like disease. At higher rank, more powerful spells are ac ...
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  • ...hieves]] and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]]. <td bgcolor="#C0FFC0">[[Zeta Banderoles]] ([[Terrax]])<br/>([[Soronne (province)|Soronne]])</td> ...
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  • ...ion]] by [[Saint]]s, as well as by [[Ranger]]s although they won't be able to master it beyond the rank of [[expert]]. <td bgcolor="#C0FFC0">[[Xi Altair]] ([[Terrax]])<br/>[[Orobas]] ([[Goetia]])</td> ...
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  • ...[[Necromancer]]s, as well as by [[Assassin]]s although they won't be able to master it beyond the rank of [[expert]]. <td bgcolor="#C0FFC0">[[Orson Wales]] ([[Terrax]])<br/>[[Hecate Seabrook]] ([[Murlank]])</td> ...
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  • '''Plate''' is the [[combat]] skill to fight in [[Plate Armour]], the heaviest type of body armour. The skill is n <td bgcolor="#C0FFC0">[[Sandoval Pod]] ([[Terrax]])<br/>[[Conrad Woods]] ([[Murlank]])</td> ...
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  • ...oronne (province)|Soronne]] on the [[Sea of Mist (sea)|Sea of Mist]] and [[Terrax]] at the mouth of the longest river, [[Ebony]]. ...
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