Sword (skill): Difference between revisions
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Mastery of the skill influences its effectiveness.<br> | Mastery of the skill influences its effectiveness. The various effects are cumulative<br> | ||
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<td bgcolor="#FFC080">Skill added to Attack Bonus</td> | <td bgcolor="#FFC080">Skill added to Attack Bonus</td> | ||
<td bgcolor="#F8A060">Skill reduces Recovery Time</td> | <td bgcolor="#F8A060">Skill reduces Recovery Time</td> |
Revision as of 18:11, 9 November 2011
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Sword is the combat skill to wield a Sword, a melee weapon. All Explorers begin the game with basic knowledge of this skill. The only magic-oriented class that can learn it, after the second promotion, is the Necromancer, and not beyond the rank of expert.
Description
The sword skill covers most types of blades longer than a knife. Expert swordsmen gain a quicker attack while master swordsmen may use any one-handed sword in their left hand and another weapon in their right. Grandmasters are so finely tuned with their blades that they gain a chance to make devastating wounds, halving the remaining hitpoints of their opponents with the attack if the sword is in their right hand.
Acquisition
The Sword skill can be acquired at the following guilds:
Expertise
Mastery of the skill influences its effectiveness. The various effects are cumulative
Sword | ||||
mastery | normal | expert | master | grandmaster |
teachers | Melinda Lucia (Mt. Pilanteko) Isore (Etanasfeld) |
Fallingstar (Soronne) | Lincoln Deathvere (Nannaria) | |
class | Explorer | |||
Agent, Adventurer | Warrior | |||
Monk, Bard, Necromancer | Ranger, Assassin, Thief | Knight | ||
effect | Skill added to Attack Bonus | Skill reduces Recovery Time | Permits use of sword in left hand | Chance to halve the opponent's remaining hitpoints equal to 1% per 3 points of skill |