Spirit Magic: Difference between revisions

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==Acquisition==
==Acquisition==
The Spirit Magic skill can be aquired at the following [[guild]]s:
The Spirit Magic skill can be acquired at the following [[guild]]s:
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Tork the Mild's Staff]] ([[Soronne (province)|Soronne]])
* [[Master Guild of Self]] ([[Terrax]])
* [[Master Guild of Self]] ([[Terrax]])

Revision as of 23:25, 7 November 2011

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Spirit Magic is a school of self magic. The skill is not available in the early game, but can be learned after the first promotion by Acolytes and Scholars. Later, Rangers and Bards can learn the skill as well, but they won't be able to master it beyond the rank of expert.

Description

Spirit magic concentrates on spells involving life and death. Included are spells to raise the dead, affect the undead and enhance combat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect.


Acquisition

The Spirit Magic skill can be acquired at the following guilds:

A prerequisite is that the player character must have the rank of expert in Spellcasting.


Expertise

Mastery of the skill influences its effectiveness.
There is some variation per spell.

Spirit Magic
mastery normal expert master grandmaster
class  
Scholar Acolyte
Ranger, Bard, Runemaster Saint, Druid Cleric
general effect Ability to learn spells Effects vary per spell Effects vary per spell Effects vary per spell

Spells

Spirit Magic
spell description normal expert master grandmaster
Bless
Turn Undead
Luggage
Heroism
Faith
Raise Dead
Shared Life
Resurrection