Search results

Jump to navigation Jump to search
View (previous 50 | ) (20 | 50 | 100 | 250 | 500)
  • {{skills}} .... There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most must be bought at a [[guild]]. ...
    40 KB (7,097 words) - 23:20, 30 January 2013
  • ...the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and [[spellpoint] ...to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception h ...
    14 KB (2,385 words) - 23:14, 8 February 2013
  • ...to accompany the [[party]] on their travels and boost their skills, or add skills of their own. The party can have a maximum of '''two''' hirelings at a time Acolyte 500 +2 bonus to self spell skills (body, mind, spirit) ...
    7 KB (1,014 words) - 01:29, 8 November 2011
  • ==Skills== Explorers can learn many [[skill]]s, particularly [[combat]] skills, but not all, and the attainable expertise is limited. ...
    2 KB (263 words) - 23:42, 1 February 2013
  • ==Skills== ...ng this stage of the [[game]], but they may acquire some additional combat skills later on. ...
    2 KB (279 words) - 23:56, 1 February 2013
  • ...to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a high perception h ==Skills== ...
    2 KB (317 words) - 15:47, 3 February 2013
  • <td>starting values of statistics and resistances; choice of initial skills; hit- and spellpoints; abilities; equipment restrictions; title that can be ...arn. Each promotion is a specialization, and offers higher mastery of some skills while closing alternative careers.</td> ...
    4 KB (704 words) - 23:30, 8 February 2013
  • ...Occasionally, rangers will support their actions with their acquired magic skills in the realms of earth, spirit and light. ==Skills== ...
    2 KB (270 words) - 22:46, 3 February 2013
  • ...re born for one thing: to seek out and terminate a single enemy. All their skills are tuned to this task. Daggers are their weapon of choice, but with grandm ==Skills== ...
    2 KB (280 words) - 22:46, 3 February 2013
  • ...s. With Bards, Monks are the only ones who can learn all the miscellaneous skills, and after a fight they will repair everything that was broken. ==Skills== ...
    2 KB (286 words) - 23:18, 3 February 2013
  • ==Skills== Knights can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only class that ca ...
    2 KB (281 words) - 22:47, 3 February 2013
  • {{skills}} ==Combat skills== ...
    646 bytes (82 words) - 01:49, 13 February 2013
  • ...They follow it to the end while perfecting their spellcasting and learning skills. Runemasters are the great meddlers, and will even manipulate time itself i ==Skills== ...
    2 KB (315 words) - 21:22, 5 February 2013
  • ...vel. Expertise in fire, air, spirit and body magic support the Bard's best skills. ==Skills== ...
    2 KB (281 words) - 23:29, 3 February 2013
  • ...s who intend to follow the path of stealth to perfection. With grandmaster skills in stealing and the disarming of traps, they are looking for treasure, rath ==Skills== ...
    2 KB (283 words) - 23:02, 3 February 2013
  • Scholars are dedicated spellcasters who try to perfect their spellcasting skills before learning new spells. As a consequence, they can learn all elemental ==Skills== ...
    2 KB (342 words) - 17:50, 3 February 2013
  • ...mmonfolk and devote seclusion, they can learn both merchant and meditation skills up to master level. Later in life, each acolyte will have to choose between ==Skills== ...
    2 KB (328 words) - 17:27, 3 February 2013
  • ...they can inspire the entire party in battle, or hold their own with their skills in staff and unarmed combat. Adventurers will eventually find satisfaction ==Skills== ...
    2 KB (320 words) - 23:18, 3 February 2013
  • {{skills}} ...out to sea. There may also be certain special areas where different magic skills will determine effect. Knowledge of an appropriate magic skill will allow t ...
    10 KB (1,535 words) - 01:32, 9 November 2011
  • {{skills}} ==Magic skills== ...
    4 KB (689 words) - 01:41, 13 February 2013
  • ...ome with a number of professions that boost the skills of the party or add skills of their own, for a price. They do not participate in fights. Like other NP ...
    2 KB (409 words) - 22:08, 17 September 2010
  • Each race has two racial [[ability|abilities]]: special skills that only they possess, and others cannot learn. The second of these abilit ...an [[amulet]] that boosts that skill. The choices for one of the two free skills are limited by race. ...
    14 KB (2,153 words) - 23:59, 10 February 2013
  • ==Skills== ...
    2 KB (316 words) - 15:45, 3 February 2013
  • ==Skills== ...
    2 KB (302 words) - 21:40, 5 February 2013
  • ==Skills== ...
    2 KB (286 words) - 20:05, 5 February 2013
  • ==Skills== ...
    2 KB (297 words) - 20:35, 5 February 2013
  • ==Skills== ...
    2 KB (277 words) - 20:51, 5 February 2013
  • ==Skills== ...
    2 KB (267 words) - 21:43, 5 February 2013
  • ==Skills== ...
    2 KB (293 words) - 21:52, 5 February 2013
  • ...e natural energy flows of their planet. The Emissary also taught the basic skills of architecture and of controlling creatures of the land, improving the way ...lenged, Arcomage! The enemy is at the gates and it is now time to put your skills and tactics to the test. Gather your resources, summon your armies and join ...
    2 KB (352 words) - 19:03, 7 January 2011
  • A '''guild''' is a [[shop]] that sells [[skill]]s and (if they sell magic skills) [[spellbook]]s. A few guilds - the Bounty Hunters Guilds and the Necromanc <td width="20%"><b>skills</b></td> ...
    8 KB (1,120 words) - 17:12, 27 January 2013
  • 2 KB (323 words) - 23:23, 6 September 2010
  • <td>Teaches player characters expertise and (grand)mastery in their skills.</td> ...
    3 KB (459 words) - 01:18, 9 November 2011
  • ...riests of the Church of the Stars, this cloak augments the two prime magic skills of the Runemaster. However, Runemasters do not simply walk into the High Pr ...Priests of the Church of the Sun, this cloak augments the two prime magic skills of the Saint. However, Saints do not simply walk into the High Priest's off ...
    5 KB (832 words) - 21:24, 16 September 2010
  • ...pany the party as a [[hireling]]. If the player characters develop certain skills or learn certain [[spell]]s, they will eventually be able to take care of t ...
    5 KB (688 words) - 21:45, 17 September 2010
  • ...pons (+12 to hit, 5d2+12 damage, of the Gods, +10 Bow, -5 all other combat skills).</td> ...
    8 KB (1,276 words) - 17:44, 21 September 2010
  • ...sacrifice (+60 Armour Class, +5 Sword, Dagger, Axe, Spear, Staff and Mace skills, -20% to all gold found, -10 ID Item, -10 ID Monster, -10 Perception).</td> ...
    5 KB (726 words) - 21:51, 17 September 2010
  • ...roughout the land to increase their level and gain skillpoints to spend on skills. ...
    2 KB (334 words) - 00:11, 12 February 2013
  • {{skills}} ...
    489 bytes (75 words) - 01:20, 12 November 2011
  • {{skills}} ...
    2 KB (363 words) - 23:20, 26 January 2013
  • {{skills}} ...
    3 KB (395 words) - 23:09, 26 January 2013
  • {{skills}} ...
    3 KB (448 words) - 20:57, 26 January 2013
  • {{skills}} ...
    3 KB (400 words) - 19:37, 26 January 2013
  • {{skills}} ...
    2 KB (355 words) - 00:36, 23 January 2013
  • {{skills}} ...
    3 KB (400 words) - 23:04, 19 January 2013
  • {{skills}} ...
    3 KB (402 words) - 22:51, 19 January 2013
  • {{skills}} ...
    3 KB (483 words) - 00:16, 13 November 2011
  • {{skills}} ...
    3 KB (371 words) - 22:07, 27 January 2013
  • {{skills}} ...
    3 KB (406 words) - 01:12, 11 November 2011
  • {{skills}} ...
    3 KB (386 words) - 01:17, 11 November 2011
View (previous 50 | ) (20 | 50 | 100 | 250 | 500)