Weapon: Difference between revisions

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{{item}}
A '''weapon''' is an item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry weapons as well; some of these may become available to the [[party]]. A weapon is used to deal [[damage]] to an opponent in [[combat]]. There are numerous types and subtypes of weapons. While some weapons are wielded in [[melee]] fights and have limited [[reach]], other weapons are used from a distance in [[ranged]] combat. Switching from melee weapon(s) to ranged weapons is automatic.
A '''weapon''' is an item that can be [[equip]]ped by a [[player character]]. [[Non-player character]]s and [[monster]]s may carry weapons as well; some of these may become available to the [[party]]. A weapon is used to deal [[damage]] to an opponent in [[combat]]. There are numerous types and subtypes of weapons. While some weapons are wielded in [[melee]] fights and have limited [[reach]], other weapons are used from a distance in [[ranged]] combat. Switching from melee weapon(s) to ranged weapons is automatic.


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==List of weapon types==
==List of weapon types==
<table cellspacing="1" width="100%">
<table cellspacing="1" width=75% margin-right:160px;">
   <tr>
   <tr>
     <td width="16%"><b>type</b></td>
     <td width="16%"><b>type</b></td>
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</table>
</table>


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[[Category:Combat]][[Category:Item]][[Category:Weapon| ]]
[[Category:Combat]][[Category:Item]]

Revision as of 13:32, 8 November 2009

Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Item

Weapon
Armour
Jewelry
Wand
Ammunition
Potion
Ore
Gem
Food
Spellbook
Scroll
Message
Miscellaneous
Gold

A weapon is an item that can be equipped by a player character. Non-player characters and monsters may carry weapons as well; some of these may become available to the party. A weapon is used to deal damage to an opponent in combat. There are numerous types and subtypes of weapons. While some weapons are wielded in melee fights and have limited reach, other weapons are used from a distance in ranged combat. Switching from melee weapon(s) to ranged weapons is automatic.

Depending on their (sub)type and a character's mastery of the relevant skill, a weapon can be carried with two hands, right-handed or with either hand. Therefore, in some cases it is possible for a character to have two melee weapons readied at the same time.

Musical instruments, to play battle tunes, are also considered a type of weapon.

A player character that holds no melee weapon or magic wand, will fall back to using their fist(s) during melee combat. With a high skill in Unarmed combat, this can be quite effective.

The effectiveness of a weapons can be increased with enchantments and with proficiency in the armsmaster skill.


List of weapon types

type subtypes required skill grandmastered by
Club club none none
Sword longsword, cutlass, broadsword, two-handed sword Sword Knight
Dagger dagger, long dagger Dagger Assassin
Axe axe, two-handed axe Axe Ranger
Spear spear, halberd, trident Spear Knight
Staff bo, staff Staff Bard
Mace mace, hammer Mace Thief
Bow crossbow, bow Bow Ranger
Instrument flute, drum, string, horn Music Bard