Club
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A club is a blunt, one-handed weapon that is typically used to hit someone on the head. All player characters possess the required skill, Fists and Clubs; this is a skill that needs not be learned and cannot be improved. Like all weapons, clubs come in several shapes and can carry an enchantment that influences its effect. There are no subtypes of clubs.
List of clubs
club | level | value | damage | flavour text | size |
Wooden Club | 0 | 1 | 1d3 | One heavy piece of wood. Maybe it's heavier in one end and if so, that's the end you shouldn't hold. | 1x5 |
Bugger-Off Club | 3 | 40 | 1d3+3 | A smart tribesman once thought to make his club look like a sword. Sharpened like a single-edged blade it might look impressive, but it's still a club. | 1x5 |
Flint-Studded Club | 5 | 100 | 1d3+5 | Maintaining the impact damage of the wooden club, this variant has an additional feature. Sharp pieces of flint has been wedged into cracks in the wood so that this club will both smash and tear. | 1x5 |