Club

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A club is a blunt, one-handed weapon that is typically used to hit someone on the head. All player characters possess the required skill, Fists and Clubs; this is a skill that needs not be learned and cannot be improved. Like all weapons, clubs come in several shapes and can carry an enchantment that influences its effect. There are no subtypes of clubs.


List of clubs

club level value damage flavour text size
Wooden Club 0 1 1d3 One heavy piece of wood. Maybe it's heavier in one end and if so, that's the end you shouldn't hold. 1x5
Bugger-Off Club 3 40 1d3+3 A smart tribesman once thought to make his club look like a sword. Sharpened like a single-edged blade it might look impressive, but it's still a club. 1x5
Flint-Studded Club 5 100 1d3+5 Maintaining the impact damage of the wooden club, this variant has an additional feature. Sharp pieces of flint has been wedged into cracks in the wood so that this club will both smash and tear. 1x5