Search results

Jump to navigation Jump to search
  • There are several common ways to travel from one [[province]] of [[Karigor]] to another. * By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province. ...
    29 KB (4,452 words) - 00:10, 8 November 2011
  • ...a popular religion among the [[citizen]]s of [[Karigor]] that is unrelated to the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and The following [[dungeon]]s belong to the Cult of Meh. ...
    19 KB (3,461 words) - 00:23, 9 February 2013
  • ...e permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero. <td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certa ...
    22 KB (3,353 words) - 23:00, 8 January 2011
  • ...[[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms. ...on which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are ac ...
    76 KB (10,828 words) - 22:52, 8 January 2011
  • ...m [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one st ...eacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster. ...
    9 KB (1,195 words) - 01:20, 9 November 2011
  • ...sily given promises, and suddenly the party will find themselves committed to one of their causes, despite their best intentions. Things can be made righ ...nding out [[leaflet]]s on the streets of [[Soronne]], both asking everyone to support the one true faith in these prophetic times. The healing [[temple]] ...
    10 KB (1,737 words) - 23:04, 8 January 2011
  • '''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[ * [[Ebony]], the river flowing through Timberfall from southwest to northeast ...
    9 KB (1,287 words) - 00:17, 7 September 2010
  • Races differ with respect to their orientation: [[might]] or [[magic (statistic)|magic]], and start out ...ssary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]]. ...
    14 KB (2,153 words) - 23:59, 10 February 2013
  • ...rophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstre ...use their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the l ...
    8 KB (1,203 words) - 23:05, 6 September 2010
  • Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)| * Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]]) ...
    11 KB (1,529 words) - 12:30, 30 September 2010
  • ...ntation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[sp Often, the party will have to enter a dungeon in order to do a [[quest]]. ...
    13 KB (1,938 words) - 13:25, 5 September 2010
  • ...[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning. <td>Etanasfeld, from the south-east to the Sea of Mist</td> ...
    14 KB (2,212 words) - 02:14, 9 January 2011
  • ...eneficial effects. Reagents can also be eaten, but it is usually wiser not to do so. ...td>A magical reagent of unusual properties, Widowsweep Berries can be used to make red potions.</td> ...
    7 KB (1,108 words) - 00:21, 9 February 2013
  • ...rovince)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west). * [[Ebony]], the river flowing through Nannaria from northwest to northeast ...
    13 KB (1,785 words) - 23:46, 6 September 2010
  • '''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game. ...[[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]]. ...
    10 KB (1,436 words) - 12:30, 30 September 2010
  • {{to do|Write the short stories that the Trees of Life will tell.}} ...area called the [[Heart of the Wood]]. The purpose of any Tree of Life is to bring stories into the world where they are planted. ...
    2 KB (360 words) - 17:05, 30 September 2010
  • ...ead attached to a wooden handle. It is a [[weapon]] that is typically used to inflict deep cuts. A single hit with an axe can do heavy damage. In [[Might ...[[Axe (skill)|Axe]] skill. [[Ogre]] and [[Troll]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]]. ...
    6 KB (1,036 words) - 00:25, 7 September 2010
  • '''Perception''' is the [[Miscellaneous (skill)|miscellaneous skill]] to spot [[secret]]s and avoid damage from [[trap]]s. [[Elf|Elves]] begin the [ ...s a character a chance to notice hidden doors, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master level ...
    3 KB (446 words) - 15:57, 27 January 2013
  • ...' is a type of [[jewelry]] that is hung on the neck. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is required to use a necklace. Necklaces cannot be combined with [[amulet]]s, and only one ...
    3 KB (559 words) - 12:45, 17 September 2010
  • ...character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class. ...l and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars c ...
    2 KB (342 words) - 17:50, 3 February 2013
  • '''Identify Item''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[item]]s. [[Genie]]s begin the [[game]] with basic knowle ...alue, ranging from 0 (default: always identified) to 50, which must be met to identify it. ...
    3 KB (413 words) - 00:15, 28 January 2013
  • '''Identify Monster''' is the [[Miscellaneous (skill)|miscellaneous skill]] to identify unknown [[monster]]s and their qualities. [[Troll]], [[Human]], [[ ...alue, ranging from 0 (default: always identified) to 50, which must be met to identify it. ...
    3 KB (427 words) - 00:54, 28 January 2013
  • '''Pathfinding''' is the [[Miscellaneous (skill)|miscellaneous skill]] to find one's way on the [[map]]. [[Troll]], [[Elf]] and [[Genie]] [[Explorer] ...time required for map crossings. No map crossing can, however, be reduced to less than one day. Expert pathfinders cross maps even faster, while masters ...
    3 KB (422 words) - 00:51, 1 February 2013
  • {{to do|Create concept art (black & white suffices) for the interior view of a g <td>[[Cascadin]] ([[Timberfall]])</td> ...
    8 KB (1,120 words) - 17:12, 27 January 2013
  • ...a type of [[armour]] intended to protect the hands. They form no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is required to use gauntlets. ...
    4 KB (617 words) - 19:50, 16 September 2010
  • ...Runemaster]]s, as well as by [[Thief|Thieves]] although they won't be able to master it beyond the rank of [[expert]]. * [[Master Guild of Grey]] ([[Timberfall]]) ...
    5 KB (702 words) - 17:42, 9 November 2011
  • ...[[Miscellaneous (skill)|miscellaneous skill]] to gain unauthorized access to spaces or [[property]]. [[Human]], [[Vampire]] and [[Genie]] [[Explorer]]s ...is not paid. In addition, the stealing skill affects a character's chance to pick locks. ...
    3 KB (424 words) - 23:54, 30 January 2013
  • {{to do|Create the missing tracks.}} ...rea. The style of music that is played, reflects what the party can expect to encounter. ...
    6 KB (951 words) - 16:56, 30 September 2010
  • ...s a type of [[armour]] intended to protect the head. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is required to use a helm. Helms cannot be combined with [[crown]]s or [[hat]]s. ...
    3 KB (543 words) - 17:48, 16 September 2010
  • ...gh, but [[player character]]s of the magic-oriented [[class]]es are unable to learn it. ...re damage when used with both hands. Grandmaster spearmen gain the ability to defend themselves better, using the spear as a staff. ...
    3 KB (425 words) - 00:24, 11 November 2011
  • ...character]] upon their second [[promotion]]. Only [[Scholar]]s can advance to this magic-oriented class. ...walk the mysterious, almost forgotten shadow path of grey. They follow it to the end while perfecting their spellcasting and learning skills. Runemaster ...
    2 KB (315 words) - 21:22, 5 February 2013
  • {{to do|Create concept art (black & white suffices) for the interior view of a t ...pellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train. ...
    6 KB (800 words) - 00:42, 6 November 2011
  • Neighbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne (province)|Soronne]] (ea * [[Ebony]], the river flowing through Ryft from east to west ...
    7 KB (1,046 words) - 23:47, 6 September 2010
  • '''Dodging''' is the [[combat]] skill to evade enemy attacks. The skill is not available at the start of the [[game] <td bgcolor="#C0FFC0">[[Brill]] ([[Timberfall]])<br/>[[Julie]] ([[Serenity (province)|Serenity]])</td> ...
    2 KB (363 words) - 23:20, 26 January 2013
  • ...]]s can learn it early on, and eventually the skill also becomes available to [[Druid]]s and [[Necromancer]]s. ...pped melee weapons. At higher levels of expertise, it increases the chance to hit and the attack damage as well. ...
    3 KB (405 words) - 00:36, 11 February 2013
  • {{to do|Create interior renders for apothecaries that fit additional styles of [ <td>[[Cascadin]] ([[Timberfall]])</td> ...
    3 KB (471 words) - 15:10, 30 September 2010
  • '''Bow''' is the [[combat]] skill to fire a [[Bow (weapon)|Bow]], a ranged [[weapon]]. It is the only ranged com ...the range at which they do increased damage and grandmasters get a chance to pierce an opponent's armour, negating its Armour Class contribution. ...
    3 KB (483 words) - 00:16, 13 November 2011
  • ...tanasfeld, the [[Sea of Mist (sea)|Sea of Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and t * [[Timberfall]] ...
    1 KB (177 words) - 00:14, 8 November 2011
  • ...a '''throne''' can be found in their [[homeland]]. It is one of many means to improve the [[player character]]s. ...rone will give each character of the correct race a permanent bonus of +10 to all [[statistic]]s and [[resistance]]s. Each character can get this effect ...
    2 KB (236 words) - 15:44, 21 September 2010
  • {{to do|Create interior renders for armour shops that fit additional styles of [ <td>[[Cascadin]] ([[Timberfall]])</td> ...
    4 KB (539 words) - 16:21, 30 September 2010
  • {{to do|Create concept art (black & white suffices) for the interior view of a m <td>[[Cascadin]] ([[Timberfall]])</td> ...
    4 KB (506 words) - 01:25, 6 November 2011
  • {{to do|Create interior renders for weapon shops that fit additional styles of [ <td>[[Cascadin]] ([[Timberfall]])</td> ...
    4 KB (569 words) - 17:10, 30 September 2010
  • ...arily to ordinary [[building]]s like [[house]]s and [[shop]]s, and less so to [[dungeon]]s. There are four primary styles, which have mainly to do with the material that is used for the construction of the buildings. Th ...
    2 KB (358 words) - 17:12, 30 September 2010
  • '''Bodybuilding''' is the [[Miscellaneous (skill)|miscellaneous skill]] to increase a character's natural [[hitpoint]]s. [[Ogre]], [[Troll]] and [[Hum ...skill increases a character's hitpoints total. Hitpoints gained are equal to the character's per level hitpoints times skill. Expert, master and grandma ...
    3 KB (369 words) - 23:09, 27 January 2013
  • ...mber of that race several advantages. If no character of that race belongs to the party, the quest can still be taken and completed, but will only result ...ng as the title quest has not been completed, the title attribute defaults to the name of the race. ...
    3 KB (404 words) - 01:10, 11 February 2013
  • ...assin]]s and [[Bard]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]]. <td bgcolor="#C0FFC0">[[Skywise]] ([[Timberfall]])</td> ...
    5 KB (707 words) - 01:37, 9 November 2011
  • ...anger]]s and [[Monk]]s can learn the skill as well, but they won't be able to master it beyond the rank of [[expert]]. <td bgcolor="#C0FFC0">[[Wren]] ([[Timberfall]])<br/>[[Onatah]] ([[Nannaria]])</td> ...
    5 KB (708 words) - 01:42, 9 November 2011