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  • ...e form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equi ==Types of boost== ...
    22 KB (3,353 words) - 23:00, 8 January 2011
  • ''Provisional, compilation of 2 old pages'' ...f the different games in the Might and Magic series as well as the history of its universe. ...
    21 KB (3,657 words) - 23:14, 6 September 2010
  • {{to do|Create a new set of potions. Previous sets were lost when team members left before uploading th ...list the ingredients needed for a complicated potion. Any mistakes or lack of skill usually results in an [[explosion]]. ...
    19 KB (2,879 words) - 17:01, 30 September 2010
  • ...ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm. ==The creation of a dungeon== ...
    13 KB (1,938 words) - 13:25, 5 September 2010
  • ...hes of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]]. The following [[dungeon]]s belong to the Cult of Meh. ...
    19 KB (3,461 words) - 00:23, 9 February 2013
  • ...[[Mel Odom]]'s book [[The Sea of Mist]], which plays several decades after Might and Magic Tribute. It was written by [[Dellan]], when he was magister of the Circle of Steel. Dellan is old but still alive in the game. ...
    20 KB (3,527 words) - 13:27, 3 September 2010
  • ...determine what the [[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at ...gh [[experience]], but there are several other ways to gain skillpoints as well. ...
    40 KB (7,097 words) - 23:20, 30 January 2013
  • ...es the strength of a [[player character]] in [[combat]]. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent w During the [[game]], a character's might will typically increase by various [[boost]]s, [[potion]]s and [[item]] [[e ...
    3 KB (522 words) - 22:05, 17 February 2013
  • A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts ...rs' [[experience]], shared by the characters that are active at the moment of the kill. ...
    76 KB (10,828 words) - 22:52, 8 January 2011
  • '''Serenity''' is located central in the very south of [[Karigor]]. This is where the [[game]] begins. ...ar]] (southwest) and [[Ironsand]] (southeast). These two maps are not part of the [[game]]. ...
    12 KB (1,772 words) - 00:16, 7 September 2010
  • ...feld''' is located near-east in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit. ..., [[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east). ...
    10 KB (1,517 words) - 01:36, 27 January 2013
  • ...h instruments can be equipped is determined by the character's [[mastery]] of the [[Music (skill)|Music]] [[skill]], and the same goes for which tunes ca The musical instrument is a weapon of choice of the [[Bard]]. ...
    10 KB (1,612 words) - 23:07, 8 January 2011
  • ...ble careers. Finally, each character can get [[promotion|promoted]] to one of the two professions that are open to them. ...ep along the way gives access to certain [[skill]]s and higher [[mastery]] of those skills, and supplies the character with additional [[hitpoint]]s and ...
    14 KB (2,385 words) - 23:14, 8 February 2013
  • ...ar (weapon)|spear]] or [[dagger (weapon)|dagger]], are also common. Others might prefer sword and [[shield (armour)|shield]], or a large two-handed sword. ...[Sword (skill)|Sword]] skill. [[Explorer]]s start out with basic knowledge of this [[skill]]. ...
    12 KB (1,897 words) - 13:09, 17 September 2010
  • The '''Typhon Expanse''' is located east of central [[Karigor]]. It is accessible from Soronne, the first map that the ...rovince)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]]. ...
    12 KB (1,663 words) - 01:39, 27 January 2013
  • '''Ryft''' is located central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[ma * [[Ryft (town)|Ryft]], town of the [[Dwarf|Dwarves]], in the southwest. ...
    7 KB (1,046 words) - 23:47, 6 September 2010
  • ...c]] that indicates the [[player character]]'s toughness. The initial value of this [[attribute]] depends on [[race]] but can be adjusted to some extent w Endurance is a measure of the physical toughness and durability of a character. A high Endurance statistic gives a character more hitpoints. ...
    3 KB (473 words) - 21:36, 17 February 2013
  • The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water. The ocean (east and northeast) is not part of the [[game]]. ...
    4 KB (641 words) - 23:28, 6 September 2010
  • ...ecial [[ammunition]] can cause extra damage. The bow is a weapon of choice of the [[Ranger]]. ...e]] and [[Elf]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]]. ...
    8 KB (1,276 words) - 17:44, 21 September 2010
  • ...is worn on a finger. It forms no hindrance to the [[combat]] capabilities of the character wearing it. ...ill]] is required to use a ring. A [[player chaarcter]] can wear a maximum of six rings at a time. ...
    6 KB (1,038 words) - 13:05, 17 September 2010
  • ...to protect the feet. They form no hindrance to the [[combat]] capabilities of the character wearing it. ==List of boots== ...
    4 KB (684 words) - 20:08, 16 September 2010
  • ...e]], all axes are swung, not thrown. The axe is the melee weapon of choice of the [[Ranger]]. ...] and [[Troll]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]]. ...
    6 KB (1,036 words) - 00:25, 7 September 2010
  • The staff is a weapon of choice of the [[Bard]]. It is also the best weapon of the [[Sorcerer]]. Both Bards and [[Monk]]s are seen combining staff and [[u ...] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]]. ...
    6 KB (1,002 words) - 22:34, 16 September 2010
  • '''Plate Armour''' is the most solid type of [[armour]] for the torso, made of large metal plates. It is used to prevent damage from being inflicted to a Plate armour is the trunk armour of choice of the [[Knight]]. ...
    5 KB (726 words) - 21:51, 17 September 2010
  • ...o protect the hands. They form no hindrance to the [[combat]] capabilities of the character wearing it. ==List of gauntlets== ...
    4 KB (617 words) - 19:50, 16 September 2010
  • ...ter]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class. ...on requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where ...
    2 KB (280 words) - 22:46, 3 February 2013
  • ...the start of the [[game]]. Students are magic-oriented, as opposed to the might-oriented [[Explorer]]s. ...knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their ...
    2 KB (279 words) - 23:56, 1 February 2013
  • ...upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class. ...d intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit an ...
    2 KB (281 words) - 23:29, 3 February 2013
  • ...ter]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class. ...who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities. ...
    2 KB (283 words) - 23:02, 3 February 2013
  • ...r]] upon their second [[promotion]]. Only [[Warrior]]s can advance to this might-oriented class. ...will support their actions with their acquired magic skills in the realms of earth, spirit and light. ...
    2 KB (270 words) - 22:46, 3 February 2013
  • ...upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class. ...city, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard t ...
    2 KB (286 words) - 23:18, 3 February 2013