|Project||Knowledge Base||Playing Guide||Coding|
Might is the statistic that indicates the strength of a player character in combat. The initial value of this attribute depends on race but can be adjusted to some extent when the character is created.
Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.
Might affects the damage that a player character does in battle. That includes:
- primary damage, from a hit with the character's main weapon (or fists) in melee combat;
- secondary damage, from a hit with a secondary weapon in their left hand;
- ranged damage, from a succesful shot in ranged combat.
The statistic's effect on damage is determined by a table of thresholds and ranges from -6 to +25.
Sources of might
Character creation assigns a base value of might dependent on race: Ogre 21, Troll 15, Elf, Human, Vampire 11, Genie 7. The player can then distribute a total of 10 extra statistic points over the six statistics. The initial value of might therefore varies from 7 to 31.
|source of might||permanent||temporary|
|Age||factor of 75, 40, 10 from old age|
|Barrel||+2 from every red liquid|
|Condition||some conditions affect might until the character is cured|
|Equipment||some enchantments, artifacts and relics impact might when the item is equipped|
|Flame||Flame of Day of the Gods (+35)|
|Fountain||Fountain of +10 Might
Fountain of +25 Statistics
|Potion||Potion of Pure Might (+50)||Potion of Might Boost|
|Race||minus for a Vampire during daytime|
|Spell||Day of the Gods|
|Throne||+10 for the appropriate race on the right day|
|Well||Well of +2 Might (8 charges)||Well of +30 Might
Well of +30 Might and Endurance
Wishing Well (+20 next week)
Well of Wonders (chance of +50)
|Other||Shrine of the Titans (+500)|
- There is no upper or lower limit to the value of a statistic.