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  • There are several common ways to travel from one [[province]] of [[Karigor]] to another. * By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province. ...
    29 KB (4,452 words) - 00:10, 8 November 2011
  • ...a popular religion among the [[citizen]]s of [[Karigor]] that is unrelated to the Churches of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and The following [[dungeon]]s belong to the Cult of Meh. ...
    19 KB (3,461 words) - 00:23, 9 February 2013
  • ...e permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero. <td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certa ...
    22 KB (3,353 words) - 23:00, 8 January 2011
  • ...[[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms. ...on which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are ac ...
    76 KB (10,828 words) - 22:52, 8 January 2011
  • ...sily given promises, and suddenly the party will find themselves committed to one of their causes, despite their best intentions. Things can be made righ ...nding out [[leaflet]]s on the streets of [[Soronne]], both asking everyone to support the one true faith in these prophetic times. The healing [[temple]] ...
    10 KB (1,737 words) - 23:04, 8 January 2011
  • ...m [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one st ...eacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster. ...
    9 KB (1,195 words) - 01:20, 9 November 2011
  • Races differ with respect to their orientation: [[might]] or [[magic (statistic)|magic]], and start out ...ssary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]]. ...
    14 KB (2,153 words) - 23:59, 10 February 2013
  • ...rophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstre ...use their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the l ...
    8 KB (1,203 words) - 23:05, 6 September 2010
  • '''Timberfall''' is located west of central [[Karigor]]. It will be a while before the [[ * [[Ebony]], the river flowing through Timberfall from southwest to northeast ...
    9 KB (1,287 words) - 00:17, 7 September 2010
  • Neighbouring [[map]]s are [[Timberfall]] (northeast), [[Ryft (province)|Ryft]] (east), [[Mt. Pilanteko (province)| * Random [[Contest]] (+5 [[Skillpoint]]s once to characters that have 50 in the required [[statistic]]) ...
    11 KB (1,529 words) - 12:30, 30 September 2010
  • ...ntation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[sp Often, the party will have to enter a dungeon in order to do a [[quest]]. ...
    13 KB (1,938 words) - 13:25, 5 September 2010
  • ...[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning. <td>Etanasfeld, from the south-east to the Sea of Mist</td> ...
    14 KB (2,212 words) - 02:14, 9 January 2011
  • ...eneficial effects. Reagents can also be eaten, but it is usually wiser not to do so. ...td>A magical reagent of unusual properties, Widowsweep Berries can be used to make red potions.</td> ...
    7 KB (1,108 words) - 00:21, 9 February 2013
  • ...ead attached to a wooden handle. It is a [[weapon]] that is typically used to inflict deep cuts. A single hit with an axe can do heavy damage. In [[Might ...[[Axe (skill)|Axe]] skill. [[Ogre]] and [[Troll]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]]. ...
    6 KB (1,036 words) - 00:25, 7 September 2010
  • {{to do|Write the short stories that the Trees of Life will tell.}} ...area called the [[Heart of the Wood]]. The purpose of any Tree of Life is to bring stories into the world where they are planted. ...
    2 KB (360 words) - 17:05, 30 September 2010
  • ...rovince)|Soronne]] (southeast), [[Ryft (province)|Ryft]] (southwest) and [[Timberfall]] (west). * [[Ebony]], the river flowing through Nannaria from northwest to northeast ...
    13 KB (1,785 words) - 23:46, 6 September 2010
  • '''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game. ...[[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfall]] (west). The ocean (northwest and west) is not part of the [[game]]. ...
    10 KB (1,436 words) - 12:30, 30 September 2010
  • '''Perception''' is the [[Miscellaneous (skill)|miscellaneous skill]] to spot [[secret]]s and avoid damage from [[trap]]s. [[Elf|Elves]] begin the [ ...s a character a chance to notice hidden doors, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master level ...
    3 KB (446 words) - 15:57, 27 January 2013
  • ...' is a type of [[jewelry]] that is hung on the neck. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is required to use a necklace. Necklaces cannot be combined with [[amulet]]s, and only one ...
    3 KB (559 words) - 12:45, 17 September 2010
  • ...character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class. ...l and self schools up to expert. As masters of learning, they will be able to develop them all, and mastery of alchemy is a logical follow-up. Scholars c ...
    2 KB (342 words) - 17:50, 3 February 2013
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