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  • ...of [[Church of the Sun|Sun]], [[Church of the Moon|Moon]] and [[Church of the Stars|Stars]]. The following [[dungeon]]s belong to the Cult of Meh. ...
    19 KB (3,461 words) - 00:23, 9 February 2013
  • A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms. ...[[experience]], shared by the characters that are active at the moment of the kill. ...
    76 KB (10,828 words) - 22:52, 8 January 2011
  • ...ve been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning. <td>Typhon Expanse, tiny coastal village at the river 'Albeys'</td> ...
    14 KB (2,212 words) - 02:14, 9 January 2011
  • ''Provisional, compilation of 2 old pages'' ...f the different games in the Might and Magic series as well as the history of its universe. ...
    21 KB (3,657 words) - 23:14, 6 September 2010
  • ...earning]] in [[Soronne]], is mentioned in [[Mel Odom]]'s book [[The Sea of Mist]], which plays several decades after Might and Magic Tribute. ...n he was magister of the Circle of Steel. Dellan is old but still alive in the game. ...
    20 KB (3,527 words) - 13:27, 3 September 2010
  • ...It is the most populated [[province]] and is likely to be visited often by the [[party]]. ...orthwest), [[Typhon Expanse]] (northeast), [[Sea of Mist (province)|Sea of Mist]] (east), [[Etanasfeld]] (southeast) and [[Serenity (province)|Serenity]] ( ...
    18 KB (2,562 words) - 15:37, 3 February 2013
  • The '''Sea of Mist''' is located far-east in the near-south of [[Karigor]]. Except for a few islands, its [[surface]] is entirely water. Neighbouring [[map]]s are the [[Typhon Expanse]] (northwest), [[Soronne (province)|Soronne]] (west), [[Et ...
    4 KB (641 words) - 23:28, 6 September 2010
  • ''Travel map of Karigor'' There are several common ways to travel from one [[province]] of [[Karigor]] to another. ...
    29 KB (4,452 words) - 00:10, 8 November 2011
  • ...rty cannot avoid making a final choice. After all, there is only one [[Eye of Goros]]. ...th asking everyone to support the one true faith in these prophetic times. The healing [[temple]]s in Soronne sell [[membership card]]s that give a discou ...
    10 KB (1,737 words) - 23:04, 8 January 2011
  • ...[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm. Often, the party will have to enter a dungeon in order to do a [[quest]]. ...
    13 KB (1,938 words) - 13:25, 5 September 2010
  • ...t in the very south of [[Karigor]]. This is one of the first [[map]]s that the [[party]] will visit. ...[Soronne (province)|Soronne]] (northwest), [[Sea of Mist (province)|Sea of Mist]] (northeast), [[Goetia]] (east). ...
    10 KB (1,517 words) - 01:36, 27 January 2013
  • ...south of [[Karigor]]. Technically, the [[party]] can reach this [[map]] in the early [[game]], but they are likely to conduct their business there much la ...[[map]]s are [[Etanasfeld]] (west) and the [[Sea of Mist (province)|Sea of Mist]] (northwest). ...
    8 KB (1,180 words) - 23:38, 6 September 2010
  • ...e form of [[well]]s, [[pedestal]]s, [[test]]s, and other [[object]]s. Some of these attribute boosts are temporary, but others are permanent. Like [[equi ==Types of boost== ...
    22 KB (3,353 words) - 23:00, 8 January 2011
  • ...the first map that the party will visit after starting their journey along the river Ebony. ...ince)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]]. ...
    12 KB (1,663 words) - 01:39, 27 January 2013
  • ...ypically used to inflict large cuts. It is one of the weapons of choice of the [[Knight]]. Sword masters can carry a sword in their left hand and therefor ...[Sword (skill)|Sword]] skill. [[Explorer]]s start out with basic knowledge of this [[skill]]. ...
    12 KB (1,897 words) - 13:09, 17 September 2010
  • ...ght]], who often uses it in combination with a [[Sword (weapon)|sword]] in the left hand. ...n]] and [[Elf]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]]. ...
    9 KB (1,505 words) - 00:23, 7 September 2010
  • ''Land & water map of Karigor, with neighbouring provinces of Jadame in the south.'' ...Typhon Expanse, and [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni. ...
    1 KB (177 words) - 00:14, 8 November 2011
  • ...y cannot become a player character. However, some of the [[hireling]]s are of those other races. ...ight]] or [[magic (statistic)|magic]], and start out with different values of their [[attribute]]s, both [[statistic]]s and [[resistance]]s. ...
    14 KB (2,153 words) - 23:59, 10 February 2013
  • ...s not have a name. The border between the two subcontinents coincides with the equator. There is slow, irregular traffic between Karigor and Jadame, mostl ...[[human]]s are by far the most populous people in Karigor. Other races are the [[Elf|elves]], [[Dwarf|dwarves]], [[halfling]]s, [[troll]]s, [[genie]]s, [[ ...
    1 KB (189 words) - 00:43, 8 November 2011
  • {{to do|Create the missing tracks.}} ...arty enters another area. The style of music that is played, reflects what the party can expect to encounter. ...
    6 KB (951 words) - 16:56, 30 September 2010
  • ...n]] is created. A [[player character]] can then drink a potion (upon which the bottle disappears), with various beneficial effects. Reagents can also be e ...ower. The potion will have the same power plus the level in [[Alchemy]] of the [[party]]'s best ([[unconscious|conscious]]) alchemist. ...
    7 KB (1,108 words) - 00:21, 9 February 2013
  • ...ld.<br/>Create interior renders for magic shops that fit additional styles of [[architecture]].}} ...magic skills) [[spellbook]]s. A few guilds - the Bounty Hunters Guilds and the Necromancers' Guild - have other, [[quest]]-related purposes. ...
    8 KB (1,120 words) - 17:12, 27 January 2013
  • ...might-oriented [[player character]]s can learn it early on, and eventually the skill also becomes available to [[Druid]]s and [[Necromancer]]s. ...weapons. At higher levels of expertise, it increases the chance to hit and the attack damage as well. ...
    3 KB (405 words) - 00:36, 11 February 2013
  • '''Warrior''' is one of the six intermediate [[class]]es that can be selected for a [[player character] ...ey are able to deal with many dangerous foes. Warriors can master a number of fighting skills, including sword, axe, spear, bow and chain armour, and a h ...
    2 KB (317 words) - 15:47, 3 February 2013
  • ...hung on the neck. It forms no hindrance to the [[combat]] capabilities of the character wearing it. All necklaces have size 1x2 in the [[inventory]]. ...
    3 KB (559 words) - 12:45, 17 September 2010
  • '''Knight''' is one of the twelve final [[class]]es that can be selected for a [[player character]] up ...While they are already the toughest fighters of all classes, grandmastery of bodybuilding allows knights to remain standing when others would fall. ...
    2 KB (281 words) - 22:47, 3 February 2013
  • ...arn the skill as well, but they won't be able to master it beyond the rank of [[expert]]. ...ombat effectiveness. At higher rank, more powerful spells are accessed and the lower-level spells are cast at greater effect. ...
    5 KB (728 words) - 17:33, 9 November 2011
  • ...[[Thief|Thieves]] although they won't be able to master it beyond the rank of [[expert]]. ...nemasters and Thieves. Therefore, Grey magic can only be acquired later in the game. ...
    5 KB (702 words) - 17:42, 9 November 2011
  • ...ranges from [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only t ...ll know where to find the master, and the master will know the location of the grandmaster. ...
    9 KB (1,195 words) - 01:20, 9 November 2011
  • The general style of architecture is late European medieval, with a touch of magic. ...h have mainly to do with the material that is used for the construction of the buildings. They are: ...
    2 KB (358 words) - 17:12, 30 September 2010