Bank: Difference between revisions
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[[Category:Bank]][[Category:Shop]][[Category:Things to do]] | [[Category:Bank| ]][[Category:Shop]][[Category:Things to do]] |
Revision as of 15:48, 21 September 2010
Project | Knowledge Base | Playing Guide | Coding |
Knowledge Base
Story
Game
Map
Party
Life
Item
Object
Text
Media
Map
Karigor
Province
Surface
Topology
Dungeon
Boost
Shop
Travel
Shop
Apothecary
Armour Shop
Bank
Dockyard
General Store
Guild
Magic Shop
Palace
Stable
Tavern
Temple
Town Hall
Training Hall
Weapon Shop
Miscellaneous
A bank is a shop that offers to safekeep whatever gold or items the party does not need or want to carry with them. Not all towns have one.
Items stored in a bank's vault do not take inventory space, and don't get broken or stolen. Gold kept at a bank will still be there if the party gets robbed. Banks in Might and Magic Tribute do not provide loans or pay interest, but their services are free of charge.
If the party's reputation is high enough, they will be able to withdraw gold at one bank if they deposited it at another.
List of banks
name | location | level | specialism | style | open |
Piglet's Vault | Kalimar (Terrax) | stone | 08:00-20:00 | ||
Timely Reserve | Ascalon (Semiramis) | stone | 08:00-20:00 | ||
Curry & Heyes | Potz (Murlank) | wood | 08:00-20:00 | ||
Groingotten's Commercial | Heronport (Nannaria) | stone | 08:00-20:00 | ||
Knox's Bonds | Masquerade (Typhon Expanse) | stone | 20:00-08:00 | ||
The Money Pit | Black Forge (Ryft) | boulder | 08:00-20:00 | ||
Six Shard Vault | Soronne (Soronne) | stone | 08:00-20:00 | ||
Bank of Alvar | Serenity (Serenity) | stone | 08:00-20:00 |
Concept art
concept art by Apus Arvandulin (Seer symbol on the floor, for Serenity only)
Interior renders
In the game, interior renders appear in .jpg format and measure 768x576. To create them in a larger size is ok. Citizens should not be included in the render.
render by Gizzzmo (with Seer symbols, for Serenity only)
To do: create additional interior renders for banks that fit several styles of architecture.