Architecture
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Architecture in Karigor comes in different styles. It pertains primarily to ordinary buildings like houses and shops, and less so to dungeons.
The general style of architecture is late European medieval, with a touch of magic.
Primary styles
There are four primary styles, which have mainly to do with the material that is used for the construction of the buildings. They are:
- stone
- boulder
- wood
- bamboo
Regional differences
There are many regional differences, depending mostly on race and religion. Here is a list of some indicators.
Province | Primary style | Regional accent |
Terrax | stone | city, decaying, wizard influence |
Semiramis | stone | Camelot; church of the sun symbolism (dove) |
Murlank | wood | Wild West |
Timberfall | wood | Rivendel (Tolkien) |
Nannaria | stone | Aladin; church of the moon symbolism (crow) |
Typhon Expanse | stone | Dracula (vampires!) |
Eftling | boulder | The Shire (Tolkien) (halflings!) |
Ryft | boulder | Moria (Tolkien) (dwarves!) |
Soronne | stone | city, thriving, maritime |
Sea of Mist | stone | as Soronne |
S'Fauni | boulder | sturdy (trolls!) |
Mt. Pilanteko | bamboo | Xena; no chairs (centaurs!) |
Serenity | stone (seers) bamboo (monks) |
seer symbolism (all-seeing eye) primitive (monks) |
Etanasfeld | boulder | desert; large (ogres!) |
Goetia | stone (genies) bamboo (druids) |
Aladin; floating in the air (genies!) Celtic (druids) |