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  • There are several common ways to travel from one [[province]] of [[Karigor]] to another. * By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province. ...
    29 KB (4,452 words) - 00:10, 8 November 2011
  • ...e permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero. <td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certa ...
    22 KB (3,353 words) - 23:00, 8 January 2011
  • ...[[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms. ...on which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are ac ...
    76 KB (10,828 words) - 22:52, 8 January 2011
  • ...m [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one st ...eacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster. ...
    9 KB (1,195 words) - 01:20, 9 November 2011
  • ...rophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstre ...use their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the l ...
    8 KB (1,203 words) - 23:05, 6 September 2010
  • Races differ with respect to their orientation: [[might]] or [[magic (statistic)|magic]], and start out ...ssary to allow the character to train beyond [[level]] 25. For a character to obtain such a title, the [[party]] must complete a title [[quest]]. ...
    14 KB (2,153 words) - 23:59, 10 February 2013
  • '''Murlank''' is located east in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game. Neighbouring [[map]]s are [[Semiramis]] (west), [[Terrax]] (northwest), [[Typhon Expanse]] (southeast) and [[Nannaria]] (southwest). ...
    10 KB (1,489 words) - 01:39, 27 January 2013
  • '''Terrax''' is located in the very north of [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game. * [[Ebony]], the river flowing through Terrax from south to north ...
    12 KB (1,770 words) - 00:20, 7 September 2010
  • ...'''plot''' explains what is happening in the game, and why. It is unknown to the player, but fragments of it can be discovered, and concluded from [[tex ...nd so they did. As hive beings, now they are multiplying everywhere, drawn to the Ancient's technology and wrecking it wherever they find it. ...
    6 KB (991 words) - 00:38, 11 February 2013
  • ...[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning. <td>Etanasfeld, from the south-east to the Sea of Mist</td> ...
    14 KB (2,212 words) - 02:14, 9 January 2011
  • ...ntation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[sp Often, the party will have to enter a dungeon in order to do a [[quest]]. ...
    13 KB (1,938 words) - 13:25, 5 September 2010
  • ...eneficial effects. Reagents can also be eaten, but it is usually wiser not to do so. ...td>A magical reagent of unusual properties, Widowsweep Berries can be used to make red potions.</td> ...
    7 KB (1,108 words) - 00:21, 9 February 2013
  • '''Semiramis''' is located west in northern [[Karigor]]. It is likely to be a [[map]] that the [[party]] will visit later in the game. Neighbouring [[map]]s are [[Terrax]] (northeast), [[Murlank]] (east), [[Nannaria]] (southeast) and [[Timberfal ...
    10 KB (1,436 words) - 12:30, 30 September 2010
  • ...t later, except when they choose to become a [[Knight]], but won't be able to master the skill beyond the rank of [[expert]]. Spellcasting is the basic ability to cast [[spell]]s. Simple damaging spells, healing, illumination and protecti ...
    10 KB (1,535 words) - 01:32, 9 November 2011
  • ...of a character. Equipping a shield means that only the right hand remains to equip an offensive [[weapon]]. In [[Might and Magic Tribute]], shields are ...at using this type of [[armour]]. Very skilled characters can use a shield to make an occasional bashing attack. ...
    7 KB (1,151 words) - 13:33, 16 September 2010
  • {{to do|Create a floor plan for Dr. Who's Well.<br/>Create an interior render fo ...on]], go to he back of [[Duke Ethelbert's Palace]] and have a look around. To enter it, jump in. ...
    2 KB (286 words) - 16:43, 30 September 2010
  • ...d [[Lake Avernus]] under the mountains of Ryft. Edges of the ocean show in Terrax, Murlank, Goetia and S'Fauni. * [[Terrax]] ...
    1 KB (177 words) - 00:14, 8 November 2011
  • ...ffect on the [[game]]. They may be related to [[event]]s or [[quest]]s, or to simpler things as the power of some [[magic]]al effect. <td bgcolor="#F020F0">Circus of the Sun in Terrax</td> ...
    9 KB (1,287 words) - 00:26, 11 September 2010
  • ...r character]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class. ...hoice to avoid noise. Their best weapon is the mace, so they have a chance to paralyze anyone who interferes with their plans. Thieves can become experts ...
    2 KB (283 words) - 23:02, 3 February 2013
  • ...south of [[Karigor]]. It is the most populated [[province]] and is likely to be visited often by the [[party]]. * [[Brass Sea]], the sea to the north ...
    18 KB (2,562 words) - 15:37, 3 February 2013
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