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  • To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest * Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic) ...
    12 KB (1,772 words) - 00:16, 7 September 2010
  • {{to do|Compose Amonwelle's song.<br/>Create a cinematic version of the intro.}} ...hey are coming. Our defenses have failed, the last of the forges will fall to the rebels." ...
    2 KB (307 words) - 16:51, 30 September 2010
  • {{to do|Create a floor plan for Maranthea College, following the instructions be ...lies southwest of [[Terrax]], the northernmost province of Karigor. To get to this [[dungeon]], take the road leading west from the provincial capital, [ ...
    2 KB (384 words) - 16:55, 30 September 2010
  • ...character]] upon their first [[promotion]]. Only [[Student]]s can advance to this magic-oriented class. ...editation skills up to master level. Later in life, each acolyte will have to choose between full knowledge of self magic and the higher path of light, a ...
    2 KB (328 words) - 17:27, 3 February 2013
  • {{to do|Create interior renders for armour shops that fit additional styles of [ <td>[[Kalimar]] ([[Terrax]])</td> ...
    4 KB (539 words) - 16:21, 30 September 2010
  • {{to do|Create concept art (black & white suffices) for the interior view of a m <td>[[Kalimar]] ([[Terrax]])</td> ...
    4 KB (506 words) - 01:25, 6 November 2011
  • {{to do|Create interior renders for weapon shops that fit additional styles of [ <td>[[Kalimar]] ([[Terrax]])</td> ...
    4 KB (569 words) - 17:10, 30 September 2010
  • ...[[Miscellaneous (skill)|miscellaneous skill]] to gain unauthorized access to spaces or [[property]]. [[Human]], [[Vampire]] and [[Genie]] [[Explorer]]s ...is not paid. In addition, the stealing skill affects a character's chance to pick locks. ...
    3 KB (424 words) - 23:54, 30 January 2013
  • ...character]] upon their first [[promotion]]. Only [[Explorer]]s can advance to this mostly might-oriented class. ...armour won't slow them down. Agents can aquire a basic knowledge of magic to support their mastery of stealth: stealing and disarming traps. When the mo ...
    2 KB (316 words) - 15:45, 3 February 2013
  • {{to do|Create the missing tracks.}} ...rea. The style of music that is played, reflects what the party can expect to encounter. ...
    6 KB (951 words) - 16:56, 30 September 2010
  • '''Alchemy''' is the [[Miscellaneous (skill)|miscellaneous skill]] to mix [[potion]]s. [[Vampire]]s begin the [[game]] with basic knowledge of th ...o make a simple potion. Alchemy skill is added to the power of the reagent to determine the power of a simple potion. Higher ranks allow the mixing of mo ...
    3 KB (421 words) - 00:30, 1 February 2013
  • ...ng|train]]. Only once they have earned a [[title]], are characters allowed to train beyond level 25. * [[skillpoint]]s to spend on the character's [[skill]]s; ...
    5 KB (645 words) - 09:32, 18 February 2013
  • ...vinces'': [[Semiramis]], [[Soronne (province)|Soronne]], [[Murlank]] and [[Terrax]]. It counts as a [[dungeon]]. * Terrax: April, August, December ...
    4 KB (578 words) - 22:34, 16 September 2010
  • '''Mace''' is the [[combat]] skill to wield a [[Mace (weapon)|Mace]], a melee [[weapon]]. [[Ogre]], [[Troll]] and ...a damage with their weapons. Master and grandmaster rankings give a chance to stun or paralyze opponents respectively. ...
    3 KB (406 words) - 01:12, 11 November 2011
  • ...character]] upon their second [[promotion]]. Only [[Acolyte]]s can advance to this magic-oriented class. ...combat, and otherwise try to stay out of harm's way if there are no spells to cast. Civilians greatly admire them, so it is only logical that Saints can ...
    2 KB (297 words) - 20:35, 5 February 2013
  • ...to have anything to do with them. Eventually, [[shop]]s close their doors to the party, and guards will hunt them on sight. * donate to a [[temple]]; ...
    5 KB (685 words) - 01:18, 11 February 2013
  • {{to do|Create additional interior renders for banks that fit several styles of ...afekeep whatever [[gold]] or [[item]]s the [[party]] does not need or want to carry with them. Not all towns have one. ...
    3 KB (438 words) - 16:38, 30 September 2010
  • {{to do|Create concept art (black & white suffices) for the interior view of a t ...pellpoint]]s and [[skillpoint]]s. Most training halls have a maximum level to which they can train. ...
    6 KB (800 words) - 00:42, 6 November 2011
  • ...racter]] upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class. ...unarmed combat and dodging, able to strike often while they are very hard to hit themselves. Expertise in water, earth, mind and body magic further incr ...
    2 KB (286 words) - 23:18, 3 February 2013
  • ...ous (skill)|miscellaneous skill]] to get [[skillpoint|skilled]] faster and to write [[spell]]s on [[scroll]]s. [[Human]], [[Vampire]], [[Elf]] and [[Geni ...r learns to write spell scrolls. Eventually, all spells that are available to the party may be written on scrolls. ...
    3 KB (446 words) - 16:55, 27 January 2013
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