Search results

Jump to navigation Jump to search
View ( | next 20) (20 | 50 | 100 | 250 | 500)
  • ...[[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Merchant]], [[Identify Item]], [[Alchemy]] ...ills. Later, they will specialize further by completing a second promotion quest. ...
    2 KB (263 words) - 23:42, 1 February 2013
  • ...d (skill)|Shield]], [[Merchant]], [[Learning]], [[Meditation]], [[Identify Item]], [[Identify Monster]], [[Alchemy]] ...ills. Later, they will specialize further by completing a second promotion quest. ...
    2 KB (279 words) - 23:56, 1 February 2013
  • ..., a character must seek [[promotion]]. This requires the completion of a [[quest]] given by the [[citizen]] that handles the promotions to that class in [[K ...d explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they ...
    14 KB (2,385 words) - 23:14, 8 February 2013
  • ...ds - the Bounty Hunters Guilds and the Necromancers' Guild - have other, [[quest]]-related purposes. <td>[[Perception]], [[Bodybuilding]], [[Identify Item]], [[Identify Monster]], [[Armsmaster]], [[Stealing]], [[Pathfinding]]</td> ...
    8 KB (1,120 words) - 17:12, 27 January 2013
  • Every [[player character]] has an '''inventory''' where all the [[item]]s that the character is carrying but hasn't [[equipment|equipped]] are sto ...umns, except for [[Ogre]]s, that have a larger inventory of 9 by 21. All [[item]]s have a fixed size in squares, but some smaller items such as [[arrow]]s ...
    2 KB (286 words) - 23:23, 10 February 2013
  • ...d explorers who are seeking image. As potential masters of pathfinding and item repair, they know their way around. When they become masters of music they * Normal: [[Identify Item]], [[Alchemy]] ...
    2 KB (320 words) - 23:18, 3 February 2013
  • ...[Fire Magic]], [[Air Magic]], [[Water Magic]], [[Earth Magic]], [[Identify Item]], [[Identify Monster]] ...eir first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. ...
    2 KB (302 words) - 21:40, 5 February 2013
  • ...[[Disarm Trap]], [[Perception]], [[Merchant]], [[Meditation]], [[Identify Item]], [[Identify Monster]] ...eir first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. ...
    2 KB (342 words) - 17:50, 3 February 2013
  • ...her]], [[Shield (skill)|Shield]], [[Perception]], [[Learning]], [[Identify Item]], [[Repair]], [[Identify Monster]], [[Alchemy]], [[Pathfinding]] ...eir first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. ...
    2 KB (328 words) - 17:27, 3 February 2013
  • ...kill)|Shield]], [[Perception]], [[Learning]], [[Bodybuilding]], [[Identify Item]], [[Repair]], [[Armsmaster]], [[Alchemy]], [[Pathfinding]] ...eir first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. ...
    2 KB (316 words) - 15:45, 3 February 2013
  • ...[[Unarmed Combat]], [[Dodging]], [[Disarm Trap]], [[Merchant]], [[Identify Item]], [[Identify Monster]], [[Alchemy]] ...eir first [[promotion]] after the party completes the [[Power Crystals]] [[quest]]. ...
    2 KB (317 words) - 15:47, 3 February 2013
  • * [[Midnight Well]] (see quest: [[The Epicurean]]) <td>[[Brighu]] - expert teacher of [[Identify Item]]</td> ...
    12 KB (1,772 words) - 00:16, 7 September 2010
  • ...l]]s that vary with [[class]] and [[race]], and a few [[gold|coins]] and [[item]]s. ...t be part of the party, but have other important functions like offering [[quest]]s and providing information. ...
    2 KB (409 words) - 22:08, 17 September 2010
View ( | next 20) (20 | 50 | 100 | 250 | 500)