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  • ...[[party]] can do, and how well. There are 3 major types of skills: magic, combat and miscellaneous. Some skills are given for free at [[start-up]], but most * 15 [[combat]] skills (one of them free: [[Fists and Clubs]]); ...
    40 KB (7,097 words) - 23:20, 30 January 2013
  • ...kill)|miscellaneous skill]] to improve the effectiveness of [[melee combat|melee]] [[weapon]]s. [[Ogre]], [[Troll]] and [[Vampire]] [[Explorer]]s may begin ...ons. Initially, the armsmaster skill reduces the recovery time of equipped melee weapons. At higher levels of expertise, it increases the chance to hit and ...
    3 KB (405 words) - 00:36, 11 February 2013
  • ...ther weapons are used from a distance in [[ranged combat]]. Switching from melee weapon(s) to ranged weapons is automatic. ...hand. Therefore, in some cases it is possible for a character to have two melee weapons readied at the same time. ...
    3 KB (442 words) - 00:35, 11 February 2013
  • ...e good fighters or famous adventurers. They seek action and the thrills of combat and treasure. As they advance in level, Explorers gain more hitpoints than ...ave chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a numb ...
    14 KB (2,385 words) - 23:14, 8 February 2013
  • '''Music''' is the [[combat]] skill to equip a musical [[Instrument]], on which a [[battle tune]] can b ...s have the skill. Expert musicians increase the damage the party does with melee weapons, while masters can play instruments with one hand. Grandmasters gai ...
    3 KB (448 words) - 20:57, 26 January 2013
  • '''Unarmed Combat''' is the [[combat]] skill to fight hand-to-hand without equipped [[weapon]]s. The skill is no Unarmed Combat is the ability to use only hands and feet in melee combat, no weapons. This skill only works with hands empty. Additional ranks of un ...
    3 KB (395 words) - 23:09, 26 January 2013
  • ...ective board carried in one hand used to prevent [[spell]]s, [[arrow]]s or melee [[weapon]]s to (fully) hit the body of a character. Equipping a shield mean <td bgcolor=#F06080 align=left><b>Melee Shield</b></td> ...
    7 KB (1,151 words) - 13:33, 16 September 2010
  • ...e [[statistic]] that indicates the strength of a [[player character]] in [[combat]]. The initial value of this [[attribute]] depends on [[race]] but can be a ...where it counts. Characters with a high Might statistic do more damage in combat. ...
    3 KB (522 words) - 22:05, 17 February 2013
  • ...ave chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master a numb Warriors can learn many [[skill]]s, particularly [[combat]] skills, but not all, and they aren't yet able to master them to the fulle ...
    2 KB (317 words) - 15:47, 3 February 2013
  • '''Fists and Clubs''' is a melee [[combat]] skill. In fact, it's a [[player character]]'s last resort if nothing else ...r wielding a simple [[club]], without requiring any knowledge of [[Unarmed Combat]] or the [[Mace (skill)|Mace]] skill. ...
    489 bytes (75 words) - 01:20, 12 November 2011
  • '''Sword''' is the [[combat]] skill to wield a [[Sword (weapon)|Sword]], a melee [[weapon]]. All [[Explorer]]s begin the [[game]] with basic knowledge of th [[Category:Combat]][[Category:Skill]] ...
    3 KB (432 words) - 00:24, 9 February 2013
  • '''Dagger''' is the [[combat]] skill to wield a [[Dagger (weapon)|Dagger]], a melee [[weapon]]. [[Ogre]], [[Troll]], [[Vampire]] and [[Genie]] [[Explorer]]s ma [[Category:Combat]][[Category:Skill]] ...
    3 KB (427 words) - 00:47, 11 November 2011
  • '''Axe''' is the [[combat]] skill to wield an [[Axe (weapon)|Axe]], a melee [[weapon]]. [[Ogre]] and [[Troll]] [[Explorer]]s may begin the [[game]] wit [[Category:Combat]][[Category:Skill]] ...
    3 KB (406 words) - 00:24, 11 November 2011
  • '''Spear''' is the [[combat]] skill to wield a [[Spear (weapon)|Spear]], a melee [[weapon]]. [[Ogre]], [[Human]] and [[Elf]] [[Explorer]]s may begin the [[g [[Category:Combat]][[Category:Skill]] ...
    3 KB (425 words) - 00:24, 11 November 2011
  • '''Staff''' is the [[combat]] skill to wield a [[Staff (weapon)|Staff]], a melee [[weapon]]. [[Ogre]], [[Human]] and [[Genie]] [[Student]]s may begin the [[ [[Category:Combat]][[Category:Skill]] ...
    3 KB (386 words) - 01:17, 11 November 2011
  • '''Mace''' is the [[combat]] skill to wield a [[Mace (weapon)|Mace]], a melee [[weapon]]. [[Ogre]], [[Troll]] and [[Vampire]] [[Explorer]]s may begin the [[Category:Combat]][[Category:Skill]] ...
    3 KB (406 words) - 01:12, 11 November 2011
  • ...n the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy axe, well protected by their chainm Rangers can learn many [[skill]]s, particularly [[combat]] skills, but not all. In their field of excellence, they are the only clas ...
    2 KB (270 words) - 22:46, 3 February 2013
  • ...time itself if it suits their purpose. They can do decent damage in melee combat with a pair of daggers, but they are vulnerable. * Normal: [[Unarmed Combat]] ...
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  • ...in it. Knights are the only class of warrior able to use it effectively in combat.</td> ...ovided he or she doesn't wear it on payday, Enkidu's enchantments focus on melee abilities. The more important perceptive skills of the adventurer, however, ...
    5 KB (726 words) - 21:51, 17 September 2010