Might
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ATTRIBUTE | Primary | Statistic | Resistance | Secondary |
Name | Portrait | Voice | Gender | Age | Race | Title | Class | Level | Experience | Skillpoints |
Might | Magic | Endurance | Speed | Accuracy | Luck |
Generic | Fire | Air | Water | Earth | Spirit | Mind | Body | Light | Grey | Dark |
Hitpoints | Spellpoints | ArmourClass | PrimaryHit | Damage | SecondaryHit | Damage | RangedHit | Damage |
Might is the statistic that indicates the strength of a player character in combat. The initial value of this attribute depends on race but can be adjusted to some extent when the character is created.
During the game, a character's might will typically increase by various boosts, potions and item enchantments. Some effects are permanent, while others are temporary.
Description
Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.
Effect
Might affects the damage that a player character does in battle. That includes:
- primary damage, from a hit with the character's main weapon (or fists) in melee combat;
- secondary damage, from a hit with a secondary weapon in their left hand;
- ranged damage, from a succesful shot in ranged combat.
The statistic's effect on damage is determined by a table of thresholds and ranges from -6 to +25.
A high enough value of might allows a character to win challenges and gain some bonus skillpoints.
Sources of might
Character creation assigns a base value of might dependent on race: Ogre 21, Troll 15, Elf, Human, Vampire 11, Genie 7. The player can then distribute a total of 10 extra statistic points over the six statistics. The initial value of might therefore varies from 7 to 31.
Sources of might
source of might | permanent | temporary |
Age | minus for old age | |
Barrel | +2 from every red liquid | |
Condition | some conditions affect might until the character is cured | |
Equipment | some enchantments, artifacts and relics impact might when the item is equipped | |
Flame | Flame of Day of the Gods (+35) | |
Fountain | Fountain of +10 Might Fountain of +25 Statistics |
|
Potion | Potion of Pure Might (+50) | Potion of Might Boost |
Race | minus for a Vampire during daytime | |
Spell | Day of the Gods | |
Throne | +10 for the appropriate race on the right day | |
Well | Well of +2 Might (8 charges) | Well of +30 Might Well of +30 Might and Endurance Wishing Well (+20 next week) Well of Wonders (chance of +50) |
Other | Shrine of the Titans (+500) |
Technical notes
- There is no upper or lower limit to the value of a statistic.