|Project||Knowledge Base||Playing Guide||Coding|
The initial values depend on a player character's race but can be adjusted to some extent when the character is created. Statistics affect how a character performs and will typically increase by various boosts, potions and item enchantments during the game. These effects may be either permanent or temporary.
The effect of statistics (and some other attributes) on a character's performance is nonlinear. This is realized mathematically with the use of thresholds. A statistic's value of 13 is neutral and results in a base effect (e.g. damage done is equal to a weapon's property). Values less than 13 have a negative effect. Thresholds are the same as in Might and Magic 6 through 9.
List of statistics
|Might||Might represents a character’s natural strength, and the ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.||race, wells and fountains, thrones, red barrels, potions, equipment, conditions, age, spells||primary damage, secondary damage, ranged damage|
|Magic||Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.||race, wells and fountains, thrones, blue barrels, potions, equipment, conditions, age, spells||spellpoints|
|Endurance||Endurance is a measure of the physical toughness and durability of a character. A high Endurance statistic gives a character more hitpoints.||race, wells and fountains, thrones, green barrels, potions, equipment, conditions, age, spells||hitpoints|
|Accuracy||Accuracy represents a character’s precision and hand-eye coordination. Characters with a high Accuracy statistic hit their target more frequently in combat.||race, wells and fountains, thrones, yellow barrels, potions, equipment, conditions, age, spells||primary (chance to) hit, secondary hit, ranged hit|
|Speed||Speed is a measure of how quick a character is. A high Speed statistic will increase a character’s Armour Class and the rate at which the character recovers from attacks.||race, wells and fountains, thrones, purple barrels, potions, equipment, conditions, age, spells||armour class, recovery time|
|Luck||Luck has a subtle influence throughout the game, but is most visible in the ability of a character to resist magical attacks and escape damage from traps.||race, wells and fountains, thrones, white barrels, potions, equipment, conditions, age, spells||resistances to magic, trap damage|