Magic (statistic): Difference between revisions
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Latest revision as of 22:04, 17 February 2013
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ATTRIBUTE | Primary | Statistic | Resistance | Secondary |
Name | Portrait | Voice | Gender | Age | Race | Title | Class | Level | Experience | Skillpoints |
Might | Magic | Endurance | Speed | Accuracy | Luck |
Generic | Fire | Air | Water | Earth | Spirit | Mind | Body | Light | Grey | Dark |
Hitpoints | Spellpoints | ArmourClass | PrimaryHit | Damage | SecondaryHit | Damage | RangedHit | Damage |
Magic is the statistic that indicates the player character's potential to cast spells. The initial value of this attribute depends on race but can be adjusted to some extent when the character is created.
During the game, a character's magic will typically increase by various boosts, potions and item enchantments. Some effects are permanent, while others are temporary.
Description
Magic represents a character’s natural potential to cast spells. A high Magic statistic gives a character more spellpoints.
Effect
Magic affects the number of spellpoints that a player character has to cast their spells. The statistic's effect on spellpoints is determined by a table of thresholds and ranges from -6 to +25.
A high enough value of magic allows a character to win challenges and gain some bonus skillpoints.
Sources of magic
Character creation assigns a base value of magic dependent on race: Genie 21, Elf 15, Human, Ogre, Troll 11, Vampire 7. The player can then distribute a total of 10 extra statistic points over the six statistics. The initial value of magic therefore varies from 7 to 31.
source of magic | permanent | temporary |
Age | factor of 150, 100, 10 from old age | |
Barrel | +2 from every blue liquid | |
Condition | some conditions affect magic until the character is cured | |
Equipment | some enchantments, artifacts and relics impact magic when the item is equipped | |
Flame | Flame of Day of the Gods (+35) | |
Fountain | Fountain of +10 Magic Fountain of +25 Statistics |
|
Potion | Potion of Pure Magic (+50) | Potion of Magic Boost |
Race | minus for a Vampire during daytime | |
Spell | Day of the Gods | |
Throne | +10 for the appropriate race on the right day | |
Well | Well of +2 Magic (8 charges) | Well of +30 Magic Well of +30 Magic and Luck Wishing Well (+20 next week) Well of Wonders (chance of +50) |
Other |
Technical notes
- There is no upper or lower limit to the value of a statistic.