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  • There are several common ways to travel from one [[province]] of [[Karigor]] to another. * By foot (connections in grey), with a standard travel time of five days to enter a neighbouring province. ...
    29 KB (4,452 words) - 00:10, 8 November 2011
  • ...e permanent. Like [[equipment]] and [[experience]], they are a main course to turn a vulnerable, whimpy player character into an almost invincible hero. <td>Permanently +10 to all [[statistic]]s and [[resistance]]s for [[player character]]s of a certa ...
    22 KB (3,353 words) - 23:00, 8 January 2011
  • ...m [[normal (mastery)|normal]] (when the player character learns the skill) to [[expert]], [[master]] and [[grandmaster]]. Characters can only take one st ...eacher and one grandmaster teacher. Typically, the experts will know where to find the master, and the master will know the location of the grandmaster. ...
    9 KB (1,195 words) - 01:20, 9 November 2011
  • ...[[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms. ...on which their body will disappear. Killing a monster will add some points to the player characters' [[experience]], shared by the characters that are ac ...
    76 KB (10,828 words) - 22:52, 8 January 2011
  • ...sily given promises, and suddenly the party will find themselves committed to one of their causes, despite their best intentions. Things can be made righ ...nding out [[leaflet]]s on the streets of [[Soronne]], both asking everyone to support the one true faith in these prophetic times. The healing [[temple]] ...
    10 KB (1,737 words) - 23:04, 8 January 2011
  • ...rophet, who calls himself Thelmes, calls for the followers of Sun and Moon to unite and prepare a great sacrifice. As he follows the river Ebony downstre ...use their contents were thought to be too dangerous for anyone in this age to know in its entirety. Now, so many centuries later, nobody even knows the l ...
    8 KB (1,203 words) - 23:05, 6 September 2010
  • '''Eftling''' is located far west in the near south of [[Karigor]]. It will be a while * [[Ebony]], the river flowing through the northeast part of Eftling ...
    11 KB (1,529 words) - 12:30, 30 September 2010
  • ...[Karigor]] have been carefully chosen. They are all historically connected to the story of [[Might and Magic]], or have a relevant meaning. <td>Etanasfeld, from the south-east to the Sea of Mist</td> ...
    14 KB (2,212 words) - 02:14, 9 January 2011
  • ...ortheast), [[Nannaria]] (east), [[Ryft (province)|Ryft]] (southeast) and [[Eftling]] (southwest). [[Karigor Isle]] (west) and the ocean (northwest) are not pa * [[Ebony]], the river flowing through Timberfall from southwest to northeast ...
    9 KB (1,287 words) - 00:17, 7 September 2010
  • ...eneficial effects. Reagents can also be eaten, but it is usually wiser not to do so. ...td>A magical reagent of unusual properties, Widowsweep Berries can be used to make red potions.</td> ...
    7 KB (1,108 words) - 00:21, 9 February 2013
  • Neighbouring [[map]]s are [[Eftling]] (west), [[Timberfall]] (northwest), [[Nannaria]] (northeast), [[Soronne ( * [[Ebony]], the river flowing through Ryft from east to west ...
    7 KB (1,046 words) - 23:47, 6 September 2010
  • ...ntation in one. A 'dungeon' is not necessarily below ground: it can belong to any of the four [[elemental realm]]s. The effect of the [[Illuminate]] [[sp Often, the party will have to enter a dungeon in order to do a [[quest]]. ...
    13 KB (1,938 words) - 13:25, 5 September 2010
  • Neighbouring maps are [[Eftling]] (northeast) and [[Mt. Pilanteko (province)|Mt. Pilanteko]] (east). To the southeast, Etanasfeld borders on a map of [[Jadame]]: [[Murmurwoods]]. ...
    8 KB (1,194 words) - 17:13, 27 January 2013
  • Neighbouring maps are [[S'Fauni]] (west), [[Eftling]] (northwest), [[Ryft (province)|Ryft]] (northeast), [[Serenity (province)| To the south, Mt. Pilanteko borders on two maps of [[Jadame]]: [[Murmurwoods]] ...
    8 KB (1,200 words) - 00:37, 7 September 2010
  • ...' is a type of [[jewelry]] that is worn on a finger. It forms no hindrance to the [[combat]] capabilities of the character wearing it. No [[skill]] is required to use a ring. A [[player chaarcter]] can wear a maximum of six rings at a tim ...
    6 KB (1,038 words) - 13:05, 17 September 2010
  • To the south, Serenity borders on two maps of [[Jadame]]: [[Alvar]] (southwest * Random [[Game (challenge)|Game]] (+3 [[Skillpoint]]s once to characters that have 30 in the required statistic) ...
    12 KB (1,772 words) - 00:16, 7 September 2010
  • ...[[Miscellaneous (skill)|miscellaneous skill]] to gain unauthorized access to spaces or [[property]]. [[Human]], [[Vampire]] and [[Genie]] [[Explorer]]s ...is not paid. In addition, the stealing skill affects a character's chance to pick locks. ...
    3 KB (424 words) - 23:54, 30 January 2013
  • ...character]] upon their first [[promotion]]. Only [[Explorer]]s can advance to this might-oriented class. ...monks or bards. Like agents, they can gain some expertise in spellcasting to use when needed. ...
    2 KB (320 words) - 23:18, 3 February 2013
  • '''Perception''' is the [[Miscellaneous (skill)|miscellaneous skill]] to spot [[secret]]s and avoid damage from [[trap]]s. [[Elf|Elves]] begin the [ ...s a character a chance to notice hidden doors, traps and other secrets and to avoid damage from traps when they are triggered. At expert and master level ...
    3 KB (446 words) - 15:57, 27 January 2013
  • {{to do|Create the missing tracks.}} ...rea. The style of music that is played, reflects what the party can expect to encounter. ...
    6 KB (951 words) - 16:56, 30 September 2010
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