Name: Difference between revisions
m (→Dialogue) |
mNo edit summary |
||
Line 14: | Line 14: | ||
---- | ---- | ||
[[Category: | [[Category:Primary attribute]] |
Latest revision as of 23:09, 8 February 2013
Project | Knowledge Base | Playing Guide | Coding |
Knowledge Base
Story
Game
Map
Party
Life
Item
Object
Text
Media
Party
Composition
Player character
Hireling
Reputation
Player character
ATTRIBUTE | Primary | Statistic | Resistance | Secondary |
Name | Portrait | Voice | Gender | Age | Race | Title | Class | Level | Experience | Skillpoints |
Might | Magic | Endurance | Speed | Accuracy | Luck |
Generic | Fire | Air | Water | Earth | Spirit | Mind | Body | Light | Grey | Dark |
Hitpoints | Spellpoints | ArmourClass | PrimaryHit | Damage | SecondaryHit | Damage | RangedHit | Damage |
The name of a player character is chosen when the character is created. It is a primary attribute that does not change during the game. The character's name has no effect on gameplay.
Non-player characters, and unique monsters, also have names. The game is equally unaffected.
In the game, the name of a player character appears on top of the character's portrait on the GUI panel.
Dialogue
In dialogues, citizens may address a player character by their name. This happens, for instance, when the player character Korbu takes over a conversation that was started by another member of the party. The citizen will respond with:
- "Yes, Korbu?"