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==Dialogue== | ==Dialogue== | ||
In [[dialogue]]s, [[citizen]]s may address a player character by their name. This happens, for instance, when the player character takes over a conversation that was started by another member of the [[party]]. The citizen will respond with: | In [[dialogue]]s, [[citizen]]s may address a player character by their name. This happens, for instance, when the player character Korbu takes over a conversation that was started by another member of the [[party]]. The citizen will respond with: | ||
* "Yes, Korbu?" | * "Yes, Korbu?" | ||
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[[Category: | [[Category:Primary attribute]] |
Latest revision as of 23:09, 8 February 2013
Project | Knowledge Base | Playing Guide | Coding |
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Story
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Hireling
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Player character
ATTRIBUTE | Primary | Statistic | Resistance | Secondary |
Name | Portrait | Voice | Gender | Age | Race | Title | Class | Level | Experience | Skillpoints |
Might | Magic | Endurance | Speed | Accuracy | Luck |
Generic | Fire | Air | Water | Earth | Spirit | Mind | Body | Light | Grey | Dark |
Hitpoints | Spellpoints | ArmourClass | PrimaryHit | Damage | SecondaryHit | Damage | RangedHit | Damage |
The name of a player character is chosen when the character is created. It is a primary attribute that does not change during the game. The character's name has no effect on gameplay.
Non-player characters, and unique monsters, also have names. The game is equally unaffected.
In the game, the name of a player character appears on top of the character's portrait on the GUI panel.
Dialogue
In dialogues, citizens may address a player character by their name. This happens, for instance, when the player character Korbu takes over a conversation that was started by another member of the party. The citizen will respond with:
- "Yes, Korbu?"