Attribute: Difference between revisions

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(Created page with "{{player character}} An '''attribute''' determines the natural capabilities of a player character: their strength, toughness, speed, resistance to magical attacks, and so on...")
 
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     <td>competence stats</td>
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     <td>[[Might]], [[Magic]], [[Endurance]], [[Accuracy]], [[Speed]], [[Luck]]</td>
     <td>[[Might]], [[Magic (statistic)|Magic]], [[Endurance]], [[Accuracy]], [[Speed]], [[Luck]]</td>
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Revision as of 12:24, 30 September 2010

Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Party

Composition
Player character
Hireling
Reputation

Player character

Class
Race
Title
Attribute
Skill
Magic
Training
Inventory


An attribute determines the natural capabilities of a player character: their strength, toughness, speed, resistance to magical attacks, and so on. At the beginning, the values of these attributes are quite low, but there are many ways in which they can be increased, either permanently or temporarily. In some cases they can also be decreased.

During the game, the player can check the current values of a character's attributes on the Statistics screen.


Modifiers

At any time, attributes have two different values:

  • the unmodified value, based on natural characteristics, current equipment and possibly the modified values of other attributes. These will typically improve significantly during the game through, among other things, training, promotions, titles, skills and permanent boosts;
  • the modified value, where modifications can spring from non-permanent effects such as conditions, spells, potions and temporary boosts.

The modified values are the ones that count in the moment, for instance during combat or when a character tries to win a challenge.


Attribute types

type description includes
Primary attribute personal characteristics Name, Portrait, Voice, Gender, Race, Age, Class, Title, Level, Experience, Skillpoints
Statistic competence stats Might, Magic, Endurance, Accuracy, Speed, Luck
Resistance resistances to magic Generic, Fire, Air, Water, Earth, Spirit, Mind, Body, Light, Grey and Dark Resistance
Secondary attribute performance indicators Hitpoints, Spellpoints, Armour Class, Primary Hit, Primary Damage, Secondary Hit, Secondary Damage, Ranged Hit, Ranged Damage