Spell: Difference between revisions
(New page: Casting a '''spell''' is the main use of magic in the world of Might and Magic. A magic user needs to learn each spell from a spellbook once, and will then forever remember it....) |
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:[[Spellcasting]] | :[[Spellcasting]] | ||
;Elemental magic | ;Elemental magic | ||
:[[Fire | :[[Fire Magic|Fire]] | ||
:[[Air | :[[Air Magic|Air]] | ||
:[[Water | :[[Water Magic|Water]] | ||
:[[Earth | :[[Earth Magic|Earth]] | ||
;Self magic | ;Self magic | ||
:[[Spirit | :[[Spirit Magic|Spirit]] | ||
:[[Mind | :[[Mind Magic|Mind]] | ||
:[[Body | :[[Body Magic|Body]] | ||
;Path magic | ;Path magic | ||
:[[Light | :[[Light Magic|Light]] | ||
:[[Grey | :[[Grey Magic|Grey]] | ||
:[[Dark | :[[Dark Magic|Dark]] | ||
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Revision as of 23:56, 6 September 2010
Casting a spell is the main use of magic in the world of Might and Magic. A magic user needs to learn each spell from a spellbook once, and will then forever remember it. To be able to learn a spell, a player character must have the required mastery in that magic skill. Each school of magic has a range of spells available, in addition to the generic spells that come available with the knowledge of Spellcasting.
Schools of magic
- Basic magic
- Spellcasting
- Elemental magic
- Fire
- Air
- Water
- Earth
- Self magic
- Spirit
- Mind
- Body
- Path magic
- Light
- Grey
- Dark
Spells
See the magic school pages for the descriptions of each spell
See skill for a description of each magic skill
school | normal | expert | master | grandmaster |
Spellcasting | Mana Bolt Mana Shower Illuminate Cure |
Magic Shield | Mana Pool | |
Fire | Fire Aura Oil Skin |
Immolation Fireball |
Fork Inferno Meteor Shower |
Incinerate |
Air | Jump Fleet Foot |
Feather Fall Eagle Eye |
Invisibility Fly Implosion |
Starburst |
Water | Black Ice Enchant |
Recharge Geyser |
Frost Ring Town Portal Ice Blast |
Lloyd's Beacon |
Earth | Stun Tremor |
Slow Stone Skin |
Rockblast Earthbind Death Blossom |
Mass Distortion |
Spirit | Bless Turn Undead |
Luggage Heroism |
Faith Raise Dead Shared Life |
Resurrection |
Mind | Curse Charm |
Create Item Enrage |
Focus Psychic Shock Paralyze |
Enslave |
Body | Heal Create Food |
Poison Regenerate |
Deflect Flying Fist Disease |
Power Cure |
Light | Summon Dispel Magic |
Day of the Gods Prismatic Light |
Day of Protection Hour of Power Sunray |
Divine Intervention |
Grey | Incognito Illusion |
Blind Teleport |
Phasing Doppleganger Hailstorm |
Time Gate |
Dark | Death Ripple Shrinking Ray |
Shrapmetal Control Undead |
Dragon Breath Pain Reflection Souldrinker |
Armageddon |
Note: there is no generic grandmaster spell in Might and Magic Tribute. When the game plays, the magic system has begun to slowly evolve into a new system where basic magic is abandoned. The events in the game will accelerate this change, which will also lead to the demise of grey magic, and to a simplification of character development.