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  • ...to protect the feet. They form no hindrance to the [[combat]] capabilities of the character wearing it. ==List of boots== ...
    4 KB (684 words) - 20:08, 16 September 2010
  • ...e]], all axes are swung, not thrown. The axe is the melee weapon of choice of the [[Ranger]]. ...] and [[Troll]] [[Explorer]]s can choose to start out with basic knowledge of this [[skill]]. ...
    6 KB (1,036 words) - 00:25, 7 September 2010
  • The staff is a weapon of choice of the [[Bard]]. It is also the best weapon of the [[Sorcerer]]. Both Bards and [[Monk]]s are seen combining staff and [[u ...] and [[Genie]] [[Student]]s, can choose to start out with basic knowledge of this [[skill]]. ...
    6 KB (1,002 words) - 22:34, 16 September 2010
  • '''Plate Armour''' is the most solid type of [[armour]] for the torso, made of large metal plates. It is used to prevent damage from being inflicted to a Plate armour is the trunk armour of choice of the [[Knight]]. ...
    5 KB (726 words) - 21:51, 17 September 2010
  • ...o protect the hands. They form no hindrance to the [[combat]] capabilities of the character wearing it. ==List of gauntlets== ...
    4 KB (617 words) - 19:50, 16 September 2010
  • ...ter]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class. ...on requires it. Expertise in air, mind and dark magic may come in handy as well. Nonetheless, they will not shy away from an open fight and do damage where ...
    2 KB (280 words) - 22:46, 3 February 2013
  • ...the start of the [[game]]. Students are magic-oriented, as opposed to the might-oriented [[Explorer]]s. ...knowledge before action. Students, as they level up, receive a good amount of spellpoints to cast their spells, but less hitpoints than explorers. Their ...
    2 KB (279 words) - 23:56, 1 February 2013
  • ...upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class. ...d intimidate the opposition. On the road, the Bard's unsurpassed knowledge of pathfinding will greatly speed up travel. Expertise in fire, air, spirit an ...
    2 KB (281 words) - 23:29, 3 February 2013
  • ...ter]] upon their second [[promotion]]. Only [[Agent]]s can advance to this might-oriented class. ...who interferes with their plans. Thieves can become experts in the schools of fire, water and grey magic, realms that enhance their abilities. ...
    2 KB (283 words) - 23:02, 3 February 2013
  • ...r]] upon their second [[promotion]]. Only [[Warrior]]s can advance to this might-oriented class. ...will support their actions with their acquired magic skills in the realms of earth, spirit and light. ...
    2 KB (270 words) - 22:46, 3 February 2013
  • ...upon their second [[promotion]]. Only [[Adventurer]]s can advance to this might-oriented class. ...city, doing away with anything that they don't need. They are grandmasters of unarmed combat and dodging, able to strike often while they are very hard t ...
    2 KB (286 words) - 23:18, 3 February 2013
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