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  • * Trade * Trade ...
    409 bytes (58 words) - 19:28, 25 October 2009
  • A '''weapon shop''' is a [[shop]] that [[trade]]s all kinds of [[weapon]]s, including musical [[instrument]]s. Many [[town <td>[[Global Trade Weapons]]</td> ...
    4 KB (569 words) - 17:10, 30 September 2010
  • ...llaneous skill]] to get favourable prices in [[shop]]s and at some other [[trade]] venues. [[Human]]s begin the [[game]] with basic knowledge of this skill, * The best merchant among the conscious party members makes the trade. ...
    3 KB (427 words) - 16:21, 27 January 2013
  • ...[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between might and [[magic]] when it comes to character development. ...
    646 bytes (82 words) - 01:49, 13 February 2013
  • The Armsmaster skill represents the warrior's tricks of the trade in using melee weapons. Initially, the armsmaster skill reduces the recover ...
    3 KB (405 words) - 00:36, 11 February 2013
  • ...with the civilized man, these belts gradually were turned into objects of trade instead.</td> ...
    3 KB (526 words) - 18:36, 16 September 2010
  • ...[Might and Magic Tribute]]. The [[class]] system nonetheless shows a clear trade-off between magic and might when it comes to character development. ...
    4 KB (689 words) - 01:41, 13 February 2013
  • A '''magic shop''' is a [[shop]] that [[trade]]s [[scroll]]s, [[spellbook]]s, [[wand]]s, [[jewelry]], [[Armour|clothing]] ...
    4 KB (506 words) - 01:25, 6 November 2011
  • A '''general store''' is a [[shop]] that [[trade]]s [[Miscellaneous (item)|utensil]]s and [[food]], as well as low-level [[s ...
    4 KB (574 words) - 16:46, 30 September 2010
  • An '''armour shop''' is a [[shop]] that [[trade]]s [[Armour|body armour]], [[Armour|clothing]] and [[Shield (armour)|shield ...
    4 KB (539 words) - 16:21, 30 September 2010
  • An '''apothecary''' is a [[shop]] that [[trade]]s [[potion]]s, [[reagent]]s and [[recipe]]s. Many [[town]]s in [[Karigor]] ...
    3 KB (471 words) - 15:10, 30 September 2010
  • <td>[[Global Trade Weapons]]</td> ...
    12 KB (1,770 words) - 00:20, 7 September 2010
  • [[Category:Trade]] ...
    5 KB (688 words) - 21:45, 17 September 2010
  • ...evel]]. The first is primarily used to set the [[price]] when an item is [[trade]]d, the second to determine how hard it is to [[identify item|identify]] th ...
    3 KB (502 words) - 12:48, 27 October 2009
  • <td>Many trade opportunities present themselves between Soronne and the lands on the other ...
    14 KB (2,212 words) - 02:14, 9 January 2011
  • <td>The [[Armsmaster]] skill represents the warrior's tricks of the trade in using melee weapons. Initially, the armsmaster skill reduces the [[recov ...
    40 KB (7,097 words) - 23:20, 30 January 2013
  • ...the most balanced race among the others, they have built their empires on trade. Every human carries an amulet to boost their merchant skill. All Humans ha ...
    14 KB (2,153 words) - 23:59, 10 February 2013
  • ...Mist]] in the east and connected to it the [[Brass Sea]] that facilitates trade between Soronne, Nannaria and the Typhon Expanse, and [[Lake Avernus]] unde ...
    1 KB (177 words) - 00:14, 8 November 2011
  • ...he humans expand their territory into the Typhon Expanse and establish a [[trade union]] on the [[Brass Sea]], setting the stage for '[[The Sea of Mist]]'. ...
    10 KB (1,737 words) - 23:04, 8 January 2011