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  • ...ire Magic]] is mostly combat-oriented and has some of the strongest direct damage spells. At higher rank, more powerful spells are accessed and the lower-lev ...of healing and harming spells. Harmful effects range from direct, physical damage to severe [[condition]]s like [[disease]]. At higher rank, more powerful sp ...
    40 KB (7,097 words) - 23:20, 30 January 2013
  • ...y the force of the shot. The use of special [[ammunition]] can cause extra damage. The bow is a weapon of choice of the [[Ranger]]. <td width=12%><b>damage</b></td> ...
    8 KB (1,276 words) - 17:44, 21 September 2010
  • <td>Halves damage received from ranged attacks for 3 hours, or until rest or travel</td> <td>+10 to Damage dealt for 3 hours, or until rest or travel</td> ...
    22 KB (3,353 words) - 23:00, 8 January 2011
  • ...s. A statistic's value of 13 is neutral and results in a base effect (e.g. damage done is equal to a weapon's property). Values less than 13 have a negative ...t strength where it counts. Characters with a high Might statistic do more damage in combat.</td> ...
    4 KB (715 words) - 17:21, 17 February 2013
  • ...t and infinite, it is possible to acquire special ammo that does increased damage and may also cause magical effects. No additional [[skill]] is required to <td width=12%><b>damage</b></td> ...
    7 KB (1,122 words) - 18:06, 21 September 2010
  • ...t strength where it counts. Characters with a high Might statistic do more damage in combat. Might affects the damage that a player character does in battle. That includes: ...
    3 KB (522 words) - 22:05, 17 February 2013
  • ...y to make the party evade ranged attacks and do more damage with their own ranged attacks. <td bgcolor="#F8A060">Skill added to [[Attack Damage]] by party's melee attacks</td> ...
    3 KB (448 words) - 20:57, 26 January 2013
  • ...or]]s have chosen battle skills over spellbooks. Skilled in both melee and ranged combat, they are able to deal with many dangerous foes. Warriors can master ...s, or the deadly combination of sword and spear, they can deal significant damage to any foe or monster. In different situations a knight, protected by shiel ...
    14 KB (2,385 words) - 23:14, 8 February 2013
  • ...skill to fire a [[Bow (weapon)|Bow]], a ranged [[weapon]]. It is the only ranged combat skill in the [[game]] and covers both regular bows and crossbows. [[ The damage done by a bow depends on the [[ammunition]] that the player character is us ...
    3 KB (483 words) - 00:16, 13 November 2011
  • ...amage]], [[Secondary Hit]], [[Secondary Damage]], [[Ranged Hit]], [[Ranged Damage]]</td> ...
    3 KB (343 words) - 13:40, 30 September 2010
  • ...ed from a distance in [[ranged combat]]. Switching from melee weapon(s) to ranged weapons is automatic. ...
    3 KB (442 words) - 00:35, 11 February 2013
  • * [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel) * Flame of [[Heroism]] (+10 to damage for 3 hours, or until rest or travel) ...
    8 KB (1,200 words) - 00:37, 7 September 2010
  • * [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel) * Flame of [[Heroism]] (+10 to damage dealt for 3 hours, or until rest or travel) ...
    9 KB (1,287 words) - 00:17, 7 September 2010
  • * [[Flame]] of [[Shield (spell)|Shield]] (Halves damage received from ranged attacks for 3 hours, or until rest or travel) ...
    8 KB (1,180 words) - 23:38, 6 September 2010
  • ...than pure power. As grandmasters in the bow skill, they can do more ranged damage than any other fighter. In melee, they will finish the job with a migthy ax ...
    2 KB (270 words) - 22:46, 3 February 2013