Item: Difference between revisions

From MMTributeWiki
Jump to navigation Jump to search
m (template)
(new template)
 
Line 1: Line 1:
{{Knowledge Base}}
{{item}}
 
An '''item''' is something that can be picked up and put in a [[player character]]'s [[inventory]]. Items have several properties, depending on their type. These include a [[value]] and a [[level]]. The first is primarily used to set the [[price]] when an item is [[trade]]d, the second to determine how hard it is to [[identify item|identify]] the item or to [[repair]] it when it is broken. Some items can be [[equip]]ped by a player character, others eaten, read, mixed, etc.
An '''item''' is something that can be picked up and put in a [[player character]]'s [[inventory]]. Items have several properties, depending on their type. These include a [[value]] and a [[level]]. The first is primarily used to set the [[price]] when an item is [[trade]]d, the second to determine how hard it is to [[identify item|identify]] the item or to [[repair]] it when it is broken. Some items can be [[equip]]ped by a player character, others eaten, read, mixed, etc.


Many items can also be [[enchantment|enchanted]] or already have an enchantment on them. An enchantment generally increases their value and usefulness.
Many items can also be [[enchantment|enchanted]] or already have an enchantment on them. An enchantment generally increases their value and usefulness.
 
----
==Item types==
* [[Weapon]]
* [[Armour]]
* [[Jewelry]]
* [[Wand]]
* [[Ammunition]]
* [[Potion]]
* [[Ore]]
* [[Gem]]
* [[Food]]
* [[Spellbook]]
* [[Scroll]]
* [[Message]]
* [[Miscellaneous (item)|Miscellaneous]]
* [[Gold]]


==Quest items==
==Quest items==
Some items play a part in a [[quest]]. Often, if they are lost, the quest cannot be completed. It is, however, possible to retrieve a lost quest item at the [[Market of Time]].
Some items play a part in a [[quest]]. Often, if they are lost, the quest cannot be completed. It is, however, possible to retrieve a lost quest item at the [[Market of Time]].
----


==Artifacts and Relics==
==Artifacts and Relics==
There are a number of items in Karigor that have been uniquely crafted and are more powerful and valuable than other items. They are usually well hidden or otherwise hard to come by. [[Artifact]]s have positive enchantments only, while [[relic]]s may also have negative enchantments that will, however, be more than compensated by the positive ones.
There are a number of items in Karigor that have been uniquely crafted and are more powerful and valuable than other items. They are usually well hidden or otherwise hard to come by. [[Artifact]]s have positive enchantments only, while [[relic]]s may also have negative enchantments that will, however, be more than compensated by the positive ones.
----


==Acquiring items==
==Acquiring items==
Line 38: Line 24:
* [[stealing|stolen]] from non-player characters;
* [[stealing|stolen]] from non-player characters;
* conjured, or enchanted with a [[spell]].
* conjured, or enchanted with a [[spell]].
----


==Keeping items==
==Keeping items==
If not equipped, the [[party]] can bring items with them in the player characters' inventories. Items that are not needed for the moment can also be kept in any container, but in general that is not entirely safe. The riverboat [[St. Nicholas]] offers some space for the safe storage of items, as do [[bank]]s.
If not equipped, the [[party]] can bring items with them in the player characters' inventories. Items that are not needed for the moment can also be kept in any container, but in general that is not entirely safe. The riverboat [[St. Nicholas]] offers some space for the safe storage of items, as do [[bank]]s.
----


==Breaking items==
==Breaking items==
A blast from an [[explosion]], a spell, or a blow from a foe, may on occasion break one or more items, equipped or in the inventory. Broken items cannot be used. They will need to be repaired first. [[Harden item|Hardened]] items are much less likely to break.
A blast from an [[explosion]], a spell, or a blow from a foe, may on occasion break one or more items, equipped or in the inventory. Broken items cannot be used. They will need to be repaired first. [[Harden item|Hardened]] items are much less likely to break.
----


==Losing items==
==Losing items==
Items can be lost in various ways. Normally, the party would sell items that are no longer needed, but items can also be dropped. Some items will disappear or run out upon use. It may furthermore happen that an items needs to be handed over, and even that it is stolen from a player character. An item that has been dropped, will disappear once the party leaves the [[map|area]] or [[dungeon]], presumably picked up by other parties or by local [[citizen]]s or monsters.
Items can be lost in various ways. Normally, the party would sell items that are no longer needed, but items can also be dropped. Some items will disappear or run out upon use. It may furthermore happen that an items needs to be handed over, and even that it is stolen from a player character. An item that has been dropped, will disappear once the party leaves the [[map|area]] or [[dungeon]], presumably picked up by other parties or by local [[citizen]]s or monsters.


[[Category:Knowledge Base]][[Category:Item]]
[[Category:Knowledge Base]][[Category:Item| ]]

Latest revision as of 12:48, 27 October 2009

Project Knowledge Base Playing Guide Coding

Knowledge Base

Story
Game
Map
Party
Life
Item
Object
Text
Media

Item

Weapon
Armour
Jewelry
Wand
Ammunition
Potion
Ore
Gem
Food
Spellbook
Scroll
Message
Miscellaneous
Gold

An item is something that can be picked up and put in a player character's inventory. Items have several properties, depending on their type. These include a value and a level. The first is primarily used to set the price when an item is traded, the second to determine how hard it is to identify the item or to repair it when it is broken. Some items can be equipped by a player character, others eaten, read, mixed, etc.

Many items can also be enchanted or already have an enchantment on them. An enchantment generally increases their value and usefulness.


Quest items

Some items play a part in a quest. Often, if they are lost, the quest cannot be completed. It is, however, possible to retrieve a lost quest item at the Market of Time.


Artifacts and Relics

There are a number of items in Karigor that have been uniquely crafted and are more powerful and valuable than other items. They are usually well hidden or otherwise hard to come by. Artifacts have positive enchantments only, while relics may also have negative enchantments that will, however, be more than compensated by the positive ones.


Acquiring items

There are quite a few ways to acquire items in Might and Magic. Items can be:


Keeping items

If not equipped, the party can bring items with them in the player characters' inventories. Items that are not needed for the moment can also be kept in any container, but in general that is not entirely safe. The riverboat St. Nicholas offers some space for the safe storage of items, as do banks.


Breaking items

A blast from an explosion, a spell, or a blow from a foe, may on occasion break one or more items, equipped or in the inventory. Broken items cannot be used. They will need to be repaired first. Hardened items are much less likely to break.


Losing items

Items can be lost in various ways. Normally, the party would sell items that are no longer needed, but items can also be dropped. Some items will disappear or run out upon use. It may furthermore happen that an items needs to be handed over, and even that it is stolen from a player character. An item that has been dropped, will disappear once the party leaves the area or dungeon, presumably picked up by other parties or by local citizens or monsters.