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  • ...f the plot of the different games in the Might and Magic series as well as the history of its universe. ...the owner of the copyright [[Ubisoft Entertainment]], or the developer of the series, [[New World Computing]]. ...
    21 KB (3,657 words) - 23:14, 6 September 2010
  • {{to do|Create a floor plan for Twin Cosmos of Wird, following the instructions below.<br/>Create concept art for Twin Cosmos of Wird.<br/>Cre ...be entered by falling asleep. The name of this strange dungeon, shaped in the form of two connected dodecahedrons, is an acronym of 'Microsoft Windows', ...
    2 KB (362 words) - 17:07, 30 September 2010
  • ...[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm. Often, the party will have to enter a dungeon in order to do a [[quest]]. ...
    13 KB (1,938 words) - 13:25, 5 September 2010
  • A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms. ...[[experience]], shared by the characters that are active at the moment of the kill. ...
    76 KB (10,828 words) - 22:52, 8 January 2011
  • ...the first map that the party will visit after starting their journey along the river Ebony. ...ince)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]]. ...
    12 KB (1,663 words) - 01:39, 27 January 2013
  • ...d central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible. * [[Ryft (town)|Ryft]], town of the [[Dwarf|Dwarves]], in the southwest. ...
    7 KB (1,046 words) - 23:47, 6 September 2010
  • ...cated far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible. ...[[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game. ...
    11 KB (1,529 words) - 12:30, 30 September 2010
  • '''Agent''' is one of the six intermediate [[class]]es that can be selected for a [[player character] ...ic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves. ...
    2 KB (316 words) - 15:45, 3 February 2013
  • {{to do|Create the missing tracks.}} ...arty enters another area. The style of music that is played, reflects what the party can expect to encounter. ...
    6 KB (951 words) - 16:56, 30 September 2010
  • '''Assassin''' is one of the twelve final [[class]]es that can be selected for a [[player character]] up ...armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in han ...
    2 KB (280 words) - 22:46, 3 February 2013
  • ...nk''' is a [[shop]] that offers to safekeep whatever [[gold]] or [[item]]s the [[party]] does not need or want to carry with them. Not all towns have one. ...and don't get broken or stolen. Gold kept at a bank will still be there if the party gets robbed. Banks in [[Might and Magic Tribute]] do not provide loan ...
    3 KB (438 words) - 16:38, 30 September 2010