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- ...f the plot of the different games in the Might and Magic series as well as the history of its universe. ...the owner of the copyright [[Ubisoft Entertainment]], or the developer of the series, [[New World Computing]]. ...21 KB (3,657 words) - 23:14, 6 September 2010
- {{to do|Create a floor plan for Twin Cosmos of Wird, following the instructions below.<br/>Create concept art for Twin Cosmos of Wird.<br/>Cre ...be entered by falling asleep. The name of this strange dungeon, shaped in the form of two connected dodecahedrons, is an acronym of 'Microsoft Windows', ...2 KB (362 words) - 17:07, 30 September 2010
- ...[elemental realm]]s. The effect of the [[Illuminate]] [[spell]] depends on the realm. Often, the party will have to enter a dungeon in order to do a [[quest]]. ...13 KB (1,938 words) - 13:25, 5 September 2010
- A '''monster''' is a form of [[life]] that tends to be hostile to the [[party]]. They range from beasts to soldiers and some less common forms. ...[[experience]], shared by the characters that are active at the moment of the kill. ...76 KB (10,828 words) - 22:52, 8 January 2011
- ...the first map that the party will visit after starting their journey along the river Ebony. ...ince)|Soronne]] (southwest). The ocean (northeast and east) is not part of the [[game]]. ...12 KB (1,663 words) - 01:39, 27 January 2013
- ...d central-west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible. * [[Ryft (town)|Ryft]], town of the [[Dwarf|Dwarves]], in the southwest. ...7 KB (1,046 words) - 23:47, 6 September 2010
- ...cated far west in the near south of [[Karigor]]. It will be a while before the [[party]] first enters this [[map]], as it is not easily accessible. ...[[Howling Marsh]] (west) and [[Karigor Isle]] (northwest) are not part of the game. ...11 KB (1,529 words) - 12:30, 30 September 2010
- '''Agent''' is one of the six intermediate [[class]]es that can be selected for a [[player character] ...ic to support their mastery of stealth: stealing and disarming traps. When the moment comes, agents will specialize as assassins or thieves. ...2 KB (316 words) - 15:45, 3 February 2013
- {{to do|Create the missing tracks.}} ...arty enters another area. The style of music that is played, reflects what the party can expect to encounter. ...6 KB (951 words) - 16:56, 30 September 2010
- '''Assassin''' is one of the twelve final [[class]]es that can be selected for a [[player character]] up ...armsmaster they can use other weapons as well with great effectiveness, if the occasion requires it. Expertise in air, mind and dark magic may come in han ...2 KB (280 words) - 22:46, 3 February 2013
- ...nk''' is a [[shop]] that offers to safekeep whatever [[gold]] or [[item]]s the [[party]] does not need or want to carry with them. Not all towns have one. ...and don't get broken or stolen. Gold kept at a bank will still be there if the party gets robbed. Banks in [[Might and Magic Tribute]] do not provide loan ...3 KB (438 words) - 16:38, 30 September 2010