Units of time: Difference between revisions
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The ''' | The '''units of time''' in [[Might and Magic Tribute]] are essentially the same as in other [[Might and Magic]] episodes on [[Colony]]. The [[Moon]] circles the planet in exactly 28 days, and the planet rounds the [[Sun]] in exactly 12 x 28 = 336 days. | ||
---- | ---- | ||
==Year== | |||
Years are counted from the time of [[the Silence]]. When the [[game]] begins, it is the year 1083 AS (anno silentio). All years are the same, and consist of: | Years are counted from the time of [[the Silence]]. When the [[game]] begins, it is the year 1083 AS (anno silentio). All years are the same, and consist of: | ||
* 12 months | * 12 months | ||
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* 12 x 4 x 7 = 336 days | * 12 x 4 x 7 = 336 days | ||
==Month== | |||
All months (moons) have the same length: the time it takes for the Moon to make full circle. Full moon is at 00:00 hours on the 15th day of any month. The months are: | All months (moons) have the same length: the time it takes for the Moon to make full circle. Full moon is at 00:00 hours on the 15th day of any month. The months are: | ||
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# December | # December | ||
==Week== | |||
Weeks count seven days, beginning with Monday. There are 4 weeks to each month, and the first day of the month is also the first day of a new week. I.e., weeks run from days 1-7, 8-14, 15-21 and 22-28. Weeks have no names, but they may be referenced as the first, second, third and fourth week of the month. | Weeks count seven days, beginning with Monday. There are 4 weeks to each month, and the first day of the month is also the first day of a new week. I.e., weeks run from days 1-7, 8-14, 15-21 and 22-28. Weeks have no names, but they may be referenced as the first, second, third and fourth week of the month. | ||
==Day== | |||
There are seven days to a week, named: | There are seven days to a week, named: | ||
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* 24 x 60 x 200 = 288000 seconds | * 24 x 60 x 200 = 288000 seconds | ||
==Hour== | |||
The hour of the day indicates whether it is night or day, which affects the [[sky]]. Most [[shop]]s and various other buildings are only open during specific hours. Ships and coaches typically depart at fixed hours. | The hour of the day indicates whether it is night or day, which affects the [[sky]]. Most [[shop]]s and various other buildings are only open during specific hours. Ships and coaches typically depart at fixed hours. | ||
==Minute== | |||
There are 60 minutes to every hour. Log entries note the minute that an event takes place. | There are 60 minutes to every hour. Log entries note the minute that an event takes place. | ||
==Second== | |||
The smallest unit of time, the second, is not displayed, but it is used in [[combat]] and other calculations. | The smallest unit of time, the second, is not displayed, but it is used in [[combat]] and other calculations. | ||
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[[Category:Time]] | |||
[[Category: | |||
Latest revision as of 11:52, 10 September 2010
Project | Knowledge Base | Playing Guide | Coding |
Knowledge Base
Story
Game
Map
Party
Life
Item
Object
Text
Media
Story
Time
Prologue
Plot
Choices
Cult of Meh
Rival Party
The Syrinx
Trees of Life
Quests
Time
Units of time
Progress of time
Day and night
Season
Calendar
History
The units of time in Might and Magic Tribute are essentially the same as in other Might and Magic episodes on Colony. The Moon circles the planet in exactly 28 days, and the planet rounds the Sun in exactly 12 x 28 = 336 days.
Year
Years are counted from the time of the Silence. When the game begins, it is the year 1083 AS (anno silentio). All years are the same, and consist of:
- 12 months
- 12 x 4 = 48 weeks
- 12 x 4 x 7 = 336 days
Month
All months (moons) have the same length: the time it takes for the Moon to make full circle. Full moon is at 00:00 hours on the 15th day of any month. The months are:
- January
- February
- March
- April
- May
- June
- July
- August
- September
- October
- November
- December
Week
Weeks count seven days, beginning with Monday. There are 4 weeks to each month, and the first day of the month is also the first day of a new week. I.e., weeks run from days 1-7, 8-14, 15-21 and 22-28. Weeks have no names, but they may be referenced as the first, second, third and fourth week of the month.
Day
There are seven days to a week, named:
- Monday
- Tuesday
- Wednesday
- Thursday
- Friday
- Saturday
- Sunday
The day of the week is especially important for travel because coaches and ships usually only depart on specific days. Shopping, and other social activities, however, are uneffected, as there is no weekday of rest.
A day consists of:
- 24 hours
- 24 x 60 = 1440 minutes
- 24 x 60 x 200 = 288000 seconds
Hour
The hour of the day indicates whether it is night or day, which affects the sky. Most shops and various other buildings are only open during specific hours. Ships and coaches typically depart at fixed hours.
Minute
There are 60 minutes to every hour. Log entries note the minute that an event takes place.
Second
The smallest unit of time, the second, is not displayed, but it is used in combat and other calculations.