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- * Music & Sound ...[[monster]] to create, a [[dungeon]] to design, a [[story]] to write, a [[sound]] to compose, etc. - and go ahead. There are no promises, but we are always ...2 KB (279 words) - 16:49, 30 September 2010
- ...ngeon]]s, etcetera. Text messages and [[voice]], as well as [[sound effect|sound]] and [[cut scene|visual]] effects provide additional information from the ...965 bytes (150 words) - 11:36, 2 September 2010
- ...hem most logically so please don’t blame us if you think something doesn’t sound right – we tried to link the Chronicles with the history so that it sounded ...21 KB (3,657 words) - 23:14, 6 September 2010
- * Blackcoatman - sound engineer ...2 KB (340 words) - 02:33, 21 December 2012
- <td>A river with its own sound to create a forum</td> ...14 KB (2,212 words) - 02:14, 9 January 2011
- As they sound across our sacred land of old. ...19 KB (3,531 words) - 12:45, 25 October 2009
- ...and horns. There is no essential difference between them except for their sound. Different battle effects are generated by the [[enchantment]] on the instr ...10 KB (1,612 words) - 23:07, 8 January 2011
- ...y, music tracks will loop. Players can set this feature to off, adjust the sound level for music tracks specifically, and even to do without music entirely. ...6 KB (951 words) - 16:56, 30 September 2010
- Recognized sound formats for voice in [[Might and Magic Tribute]] are .mp3, .wav and .wma. ...764 bytes (119 words) - 23:10, 8 February 2013
- <td>The character's voice. It will soon sound familiar.</td> ...4 KB (704 words) - 23:30, 8 February 2013